Our Thieves Guild Master Steam page is now alive! We are fans and decades long dedicated players of TTRPG, CRPG, Management and Strategy games. In our campaigns and play sessions we always loved to present and interact with Thieves Guilds from shady underworld tones to large scale state effecting puppet masters.
With Thieves Guild Master, we wanted to build the kind of turn-based thieves’ guild management game in our medieval fantasy setting that makes you say “just one more turn” at midnight… and then keeps you playing for another four hours.
It is focused on planning, strategy, advancement, resource management and map painting.
TGM has four main pillars :
Contracts : Send the right people to the right job, weigh rewards against danger, and decide which opportunities are worth pursuing. Earn gold and items, gain XP.
The Crew : Build your roster, manage and train your thieves, equip them with magic items and shape the strengths and weaknesses of your guild while keeping your finances and daily costs in check.
The Guild : Grow your organization through upgrades, perks, and long-term strategic decisions. Discover, and earn the respect, loyalty or cooperation of various key figures in the city to help your guild’s foundations. They will work for you as your advisors, or provide upgrades for your guild hall, or provide certain services.
Map Painting (City Influence) : Gather information, expand your reach across the city districts and turfs, build control over key areas, and paint the map in your guild’s colors.
Other highlights:
Archetypes : Select a character archetype, each bringing their unique traits (some completely changing the rules of the game)
Witness A Living City : Arathia is a living capital city with rumors and news, good or bad, are ever present. Incidents are always at your door steps, requiring you to react to, or simply witness, various events happening in the city. Your choices will shape both the city and your relations with the factions of Arathia.
Achieve Victory : Choose how you approach establishing your guild’s dominance.
Control every turf, run every racket
Become filthy rich
Dominate factions
Avoid Defeat :
Maintain control of your home turf. If the Guild loses control of its own streets, the Guild is done for.
Take care of managing your finances as bankruptcy can take you out of business.
Protect your own life and freedom, as the guild gets more established, there will be those that want the up and coming Guildmaster “taken care of”.
Pick Your Challenge : Choose from three difficulty levels, or go a step further and accept the permanence of every decision and every dice roll in “Ironman” mode.
If that sounds like your kind of game, please wishlist Thieves Guild Master and follow the page for future updates.
Thanks for checking it out.
May the Roll be with you.
HexMap