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Mines and MagicNewsRather big update
Game update

Rather big update

Mines and Magic · published 15 May 2023, 22:25 UTC · build 11238428

All newsPlayers around this dateRead on Steam

Mine prices in gold grow slower with every mine built
Same for upgrades, higher upgrades got cheaper than they were
Castle poison now damages higher hp monsters much more
Castle poison upgrades got slightly more expensive
Researcheable units' gold prices has been reduced by about 10%
Permanent gold income gained by sending units have been increased slightly
Spider orange send metal price has been reduced 5 -> 4
Researching new units in the campaign got cheaper
Spell cards in the campaign's cards shop got cheaper
Castle upgrades UI is remade
1v1 map size has been shrinked, amount of resources and rocks have been reduced
Various bug fixes

More from Mines and Magic

Other announcements

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Game update15 Sep 2026Minor FixFixed a graphical bug that occurred at certain screen resolutions.Game update6 Sep 2026Minor Fixfixed multiplayer game stability, rare desync events shouldn't happen anymore · fixed bugs in campaign economics: bonuses for full castle upgrades and mines now working correctlyMajor update5 Sep 2026Graphics and interface updateThe main fix: performance has been improved. Aesthetics: · New selection effects: rings for mines and the main base, and rune circles for units. · An animated construction grid and updated placement markers, with visual feedback for valid and invalid positions. · Reworked territory visuals with smooth outlines, animated shading and flowing highlights. · Refreshed lighting, sky, terrain, trees,…