Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nearly Dead - Live and Let DieNews23.05.13. Upgrades/research, added weapons/characters/traits, applied gore
Major update

23.05.13. Upgrades/research, added weapons/characters/traits, applied gore

Nearly Dead - Live and Let Die · published 12 May 2023, 20:26 UTC · build 11219387

All newsPlayers around this dateRead on Steam

1. Upgrade

We've added the ability to upgrade your weapons so you can now take on tougher enemies and have a new experience every time you play.

Each weapon can be unlocked by spending Gold Teeth, which you earn each time you play the game, and upgrades can add more power. For example, adding "+1 extra projectile" to your sniper rifle will double its damage, or "AoE" to your longsword will allow you to attack over a wider area.

And unlocked weapons will be available from day one, regardless of blueprint acquisition, because they'll be craftable.

2. Research and Development

You can now do research that applies to all of your characters, such as making your armor more effective, or taking less damage, or having more HP, or mobile storage.

And then there's special research. These can have powerful effects, such as doubling the maximum value of your armor or making you temporarily immune to damage.

3. Character Trait Research

Character-specific traits are now also unlocked through in-game currency, and instead of being available at startup, they're now available in-game via the trait selection screen.

Especially for Eric, the existing way of strengthening the drone has been changed. Now, the drone can only be strengthened by selecting the trait that appears in the game called Strengthen Drone, and it is no longer possible to strengthen it rapidly according to the crafting level.

4. Additional Weapons

The following weapons have been added: Flame Whip, Rocket Hammer, Pile spear, Silver Pistol, Silver Rifle, Holy Water, Slug Gun, Ugly Gun, and Laser Knife. A variety of powerful special weapons have been added to match the various weapon tags, and a new weapon tag called Exorcism Weapon has been added.

5. New Character, Benedict

Benedict has been added. Benedict has been an active exorcist since before the outbreak, and he hasn't stopped performing exorcisms on zombies. He just uses silver bullets and flammable holy water against zombies.

All of his weapons are AoE, and his AoE skills allow him to make AoE attacks even when using other weapons. You can use this to deal explosive damage to your enemies.

6. Changes to Margot

Margot no longer only summons one type of minion - she can now control up to 8 minions, but she has increased her HP and added 2 more powerful minions.

Stinger minions are mid-range minions that use their elongated tongues to attack enemies. You can summon up to 2 of them, and you must select a trait to summon them.

Screamer minions are minions that use powerful shockwaves to make AoE attacks. You can only summon one, but they'll be a very powerful ally, as their attack range and power increase as they gain talents.

7. Add gory visual effects

Added gory visuals. Critical hits will now splatter blood around you, which will disappear over time.

8. Bug Fixes

Critical bugs have been fixed. We apologize for any bugs that may have prevented you from playing.

Other issues such as GFX not being generated correctly and SFX not being called in time have also been fixed.

Translated with www.DeepL.com/Translator (free version)

More from Nearly Dead - Live and Let Die

Other announcements

All news
Major update26 Aug 20241.2 Update - Survivor Camp, New Area, New Items1. Added new area and added boss A new stage has been added. A group of survivors who are not related to the players have built a camp and are being attacked by zombies. The players set out on a journey with the hope that they will be safe if they enter the camp. There is a huge zombie guarding the entrance, so the players must break through it and enter the survivor camp. However, the journey…Major update11 Feb 2024Update 1.1 released - new map selection, new boss, new traitChanges to the way terrain is selected The way terrain is selected is changing. The old way of doing things tended to lead to players playing the same terrain over and over again, so we're making changes to ensure that there's as much variety as possible. Players will now have a different path to clear in each area before moving on to the next. This makes player choice even more important, espe…Steam news21 Nov 2023Version 1.0. Officially Released!-Officially Released A spin-off project from the creation of ND's multiplayer features. Nearly Dead - Live and Let Die is now officially available. This patch aims to change the way you play the game by fixing a number of issues that have been bugging us. - Changing the game's direction and adding more public traits First of all, we tried to reduce the repetitiveness of the game. Previously, we…