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Engineer AlphaNewsEngineer Alpha's Log #62: The Grid Code & Notifications
Community

Engineer Alpha's Log #62: The Grid Code & Notifications

Engineer Alpha · published 11 May 2023, 20:45 UTC

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As you may have noticed the inventory visualization boxes (the red, green, and yellow ones) cause a bit of conflict with the grid outlines for buildings as they want to live in the same space. I have decided to move the ability to see where buildings can connect to the grid.

in 0.6 when you move a placement object near a building you will see its grid just as you do now however there will be symbols on the grid that give you information about that building such as where its inputs and outputs for items are or where pipes can be attached. These symbols are designed to be immersion breaking and very obvious.

Items are symbolized by a green square


Solid square for item insertion, Square with hole for Item Extraction, and Double Square for both.

Fluid Connections use a blue circle


Full circle for fluid in and hollow for fluid out

Rotation will use a purple diamond


I hope by now you can guess filled for in and hollow for out

Other connection types that are added to the game will get their own color and shapes for their connection types. Here is what it looks like in game.

I also have the ability to manipulate the grid based on the status of building. For example conveyors will only show the grid on unconnected ends as shown.

As this is a feature that purposefully breaks immersion I do not want to force it on players so there will be a key binding to toggle it on and off. When it is toggled you will be given a notification in the new notification area that will give a short text notification about events that have occurred. Most things that appear in the notification area will not be super important and will not be things you need to immediately attend to, it's just stuff you might need to know.

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