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Aurye ClickerNewsFusion Update
Major update

Fusion Update

Aurye Clicker · published 17 Jan 2025, 22:13 UTC · build 17017226

All newsPlayers around this dateRead on Steam

✨ Fusion Update ✨

⚡ Explore the New Fusion System

You can now finally give purpose to the hundreds of duplicate Auryes you’ve accumulated in your collection!

  • Combine four identical Auryes to create a higher-class one or generate a new entity;
  • Experiment with unique combinations and uncover rare and surprising results;
  • Finally complete your collection without relying solely on luck!

📖 Bestiary Improvements

The Bestiary is now more complete than ever! 🐾

  • View all the available entities for the Auryes you’ve discovered;
  • Track your collection more precisely and explore all the possibilities of the new fusion system.

💌 Developer's Note: JOZGamer

Hello, Aurye community,

I’d like to share a bit of my journey as a developer and the challenges I faced during the creation and evolution of this game.

When I launched the game, I made a critical mistake: I developed an essential function for the game’s economy based on something that only worked in the developer’s environment. This led to a lot of justified criticism at launch because the game simply didn’t work as it should for you, the players.

This period was extremely difficult for me. I spent more than 72 hours almost without sleep trying to fix the issue and make the game minimally functional. However, it was in vain, as the game’s economy had already been completely compromised. This experience deeply affected me, especially as I was already dealing with financial, personal, and professional challenges.

The pressure was so overwhelming that I fell into a deep depression. I reached a point where I couldn’t see a way out and made an extreme decision. My neighbor saw me and saved my life. After that, I spent two months in a psychiatric clinic. Upon returning home, I faced a period of disorientation, insomnia, and uncertainty about the future.

On top of everything, the game was an undeniable commercial failure. Despite that, I decided to invest even more money into the project simply because of my love for game development. Creating games has always been my passion, and even amidst financial difficulties, I chose to keep improving something I truly believe in.

After a lot of internal and external struggles, I managed to get back on track and refocus on the game. With dedication and learning, I implemented the fusion feature that was essential to the game’s economy. Today, I’m happy to say it’s here, working as it should, and I hope you enjoy this experience to the fullest.

I deeply thank the community that believed in and waited, even during the toughest times. You are part of this journey and the reason I kept fighting.

If you’ve made it this far, thank you so much for reading. I’m always open to hearing your feedback and suggestions, as they’re fundamental for us to keep evolving together.

💬 Your Feedback Matters!

If you’ve made it this far, thank you so much for reading. I’m always open to hearing your feedback and suggestions, as they’re fundamental for us to keep evolving together.

With gratitude,
JOZGamer

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