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EVERSPACE™ 2NewsEVERSPACE 2 Patch 1.4.48188
In-game event

EVERSPACE 2 Patch 1.4.48188

EVERSPACE™ 2 · published 17 Jun 2025, 14:57 UTC · build 18856734

All newsPlayers around this dateRead on Steam

Greetings, pilots!

It’s time for one last patch to EVERSPACE 2 and Wrath of the Ancients! The team has put together fixes for bugs shared by the community, as well as a few small tweaks. 

As we’ve come to the close of the EVERSPACE 2 project, we will be disabling Crowdin. We’re very happy with the state of the various translations and would thank every community member who has ever submitted a translation bug or made a localization suggestion. You’ve all helped improve the experience for other players worldwide! 

While we don’t plan on releasing another patch, we are continuing to keep an eye out for issues reported by players in the Steam Community Hub and the ROCKFISH Games Discord. Please continue to share issues in these places.  

Find the full list of tweaks and bugfixes added in today’s update below.

Changelog: 1.4.48188 

Tweaks

  • [WOTA] Tweaked that Okkar gas tanks no longer turn Okkar units hostile when destroyed

  • [Windows] Updated DLSS plugin version to 4.0.2

  • Integrated community suggestions for translation improvements from Crowdin and our community testers

Bugfixes

  • Fixed a potential crash when using Sentinel ULT with no primary weapons equipped

  • Fixed a rare crash when changing difficulty in some locations

  • Fixed unlocked blueprints count mismatch in data/collectibles screen

  • Fixed that the "Play It Safe" player perk's reactive armor condition was capped to 90% max damage reduction instead of 100%

  • Fixed that player ship banking was broken after skipping dock or undock animation

  • Fixed the overly bright appearance of the "Zethes Research Station" in "Khione"

  • UI: Fixed that recently bought item indicator was not removed when sending item straight to homebase after purchase

  • [WOTA] Fixed crash when using Entropy Anchor during Sentinel ULT

  • [WOTA] Fixed that the Golden Ace’s additional ship hangar slot was removed when completing a hangar size perk after receiving the Golden Ace

  • [WOTA] Fixed wrong probability for radiant Reliquary drops at the end of Ancient Altar events

  • [WOTA] Replaced location save after Ancient Altar event with autosave

  • [WOTA] Fixed that ancient altar events could get stuck if hostile freighter spawned and jumped out during the fight

  • [WOTA] Fixed that Reinforced Frame catalyst would only double the base hull hitpoints, not the total hull hitpoints

  • [WOTA] Fixed that Ambient Collector and Reserve Power catalysts would not affect the Bomber's secondary weapon energy

  • [WOTA] Fixed that it was possible for player drones to spawn while using a remote drone to scout a location in the Ushak system and during a certain event of the “The Peace of the Ancients” mission

  • [WOTA] Fixed random rotation for Okkar Frigate boss in rifts

  • [WOTA] Fixed that Reliquaries dropped by Ancient Altars were the same when saving and loading between upgrade events

  • [WOTA] Fixed that Okkar Frigate Rift boss could spawn inside asteroid fields

  • [WOTA] Fixed missing dialogues in Swarmer Distress Call events

  • [WOTA] Fixed that Okkar Prime Interceptor damage and hitpoints were not correctly initialized

  • [WOTA] Fixed that Okkar Frigate weak spots were sometimes not damageable with Flak Cannons or secondaries

  • [WOTA] Fixed a rare case in which the “Wrath of the Ancients” mission did not continue after undocking from a station before a dialogue was triggered

We hope you’re all having fun with EVERSPACE 2: Wrath of the Ancients! Stay tuned for more team interviews, Q&A sessions, and game news here, on our social channels, and streams!

Lee and your ROCKFISH Games team

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