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Wild Terra 2: New LandsNewsUpdate 3.0.436. Auto-Unpacking Buildings, Polearms
In-game event

Update 3.0.436. Auto-Unpacking Buildings, Polearms

Wild Terra 2: New Lands · published 13 Aug 2026, 08:55 UTC · build 24709265

All newsPlayers around this dateRead on Steam

Returning to the game after a break will now be even nicer, as we have added automatic unpacking of buildings together with the dominium! A new weapon type has been added: Polearms. Additional client optimization has also been performed.

Get Wild Terra 2 and packs:

https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Update 3.0.436 Patch Notes 

Dominium:

- The dominium grid during construction is now displayed with higher contrast. 

- Now, when unpacking a Dominium, buildings will automatically be placed in the same locations. For the most complete transfer, try to find places without mountains or cliffs. 

Auto-unpacking works only with dominiums that are packed after this update is released. If a dominium was packed earlier, buildings will need to be placed manually.

Polearms:

- Added a new combat skill, Polearms, along with weapons for it, as well as active and passive abilities. This is a two-handed melee weapon type with long-range splash attacks. Main features: fixed attack speed (cannot be slowed or accelerated), leveling the skill reduces damage taken from frontal melee attacks, and polearm attacks and abilities gain an additional boost when used at the edge of their range. 

- Added the exotic halberd Agony. 

Optimization:

- Dragging various windows across the screen has been significantly optimized.

- Inventory rendering has been optimized; it will no longer redraw every frame while open, only when changes occur. 

- Optimized the quick action panel. 

- Optimized the pet panel and pet actions. 

- Optimized the visual effects of the Converted Mountain Champion. 

Other changes and fixes:

- Pet Provocation chance is no longer reduced by dungeon difficulty. 

- Fixed an issue where, in some cases, the resurrection point could be reset after visiting Shattered Castle. 

- Fixed an issue where, when filtering items, icons from poisons and similar items could sometimes remain “hanging”. 

- Fixed an issue where the shop might not close when errors related to it occurred. 

- Improved the explanations in the coupon input window in the game shop (players often mistakenly tried to enter activation keys for purchases and packs there).

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