SUMMARY
- This started out as a minor patch to fix an Azure deprecation, but it got kinda big
- Fixed a lot of physics weirdness (dead spots, wall clipping, bridge sinkholes)
- Significantly reduced CPU and GPU load (new framerate setting!)
- Rebalanced and reworked many lesser-picked spells
- More wormhole
BUG FIXES
- Fixed Stage Bugs
- DONG! SFX on Plates are now properly controlled by the SFX volume level
- Deadspots bug fixed! Spells no longer get stuck on ground
- Replaced bridges on Bridges with thicker colliders that have better rotation and scaling (should drastically improve fall-through-bridge bugs)
- Units will no longer glitch and clip over Rock Block, Fissure walls, or Coffin walls
- Coffin walls also now have slippery slopes on the outsides, giving players a chance to recover before sliding to their doom
Fixed Spell BugsDeath Charge / Death Taxi combos work once again (Vanguard + Tow Vine interaction)Removed the friction from Earth Tomb to fix the Earth Tomb / Steal Trap comboMurder Leech and Murdurchain fixed! (rare bug caused by leech/urchain attaching after the caster dies, resulting in endless velocity)Getting hit by Sustain while in a midair jump no longer causes permanent velocity afterwardsFixed Bot BugsFixed a bug with cyclone that prevented bots from attacking if they cycloned a reactivatable spell, and then cycloned a non-reactivatable spellFixed a bug where bots would only avoid throwing spells into 1 thing per player (wormholes, pillars of fire, etc)Other Fixed BugsFixed FMOD library bug in the Linux build that prevented the game from working on Steam DeckSteam Deck now defaults to using the Linux Runtime version of the game (windows version crashes)Fixed bug where cursor appeared to start on the top item in game settings selection in Couch, but was actually on the second optionFixed color assignment with electric body cosmetic
ADJUSTMENTS
- Flash Flood: teleporting refreshes your primary
- Chameleon: spell stealing makes you invisible for 5 seconds
- Wormhole: spawns regardless of distance from caster - no more duds!
- Rock Block: now with 80% more block and can be rotated based on curve
- Pillar of Fire
- Shows team color and no longer eats team spells
- Each consumed spell grows the fire and makes it last 0.1s longer
Hot SwapCurving the reactivation will apply a force to both units after the swapLeft curve -> awayRight curve -> togetherFrog of Life: bounces players in addition to healingSteal Trap: curving the reactivation will now just release the trap - great for sports!Bubble BreakerReduced cooldown from 24 to 21Max heal increased from 24 to 40 for player-based damageMax heal decreased from 24 to 18 for environmental damage (e.g. shark)ReflexReduced cooldown 13s -> 10sReduced damage 7 -> 6Cold Shoulder: increased fall time from 1.8s to 2.2sIce Crystals are 30% more slideyStatic: increased damage by 25%Vanguard: self-slow while shield is active reduced by 50%The SportsGoal pillars now deflect the puck properlyNew SFX for puck collisions and goalsAdded goal lines and adjusted the scoring regions (backwards a bit) to matchThe GlaiveReduced lava damage to match other stagesIncreased the size of the stage by 15%Increased the size of the spike bumpers by 50%Matchmaking AdjustmentsMercy Rule is now on for quickplayReduced the skill swing of the matchmaker by 40% between rounds (should lead to closer, more enjoyable matches)Bot AdjustmentsBots know how to use the new Flash Flood as an attack spell (refreshing primary cooldown)Bots will now attack through friendly Pillars of FireBots will now sometimes curve defensive spells (Rock Block, Vanguard, Pillar of Fire)Spell HUD is now always displayed at the bottom in the tutorialNEW FEATURES- Settings menu improvements
- Added a new refresh rate menu item with options: Vsync, 30, 60, 75, 90, 120, 144, 165, 240, 360, Unlimited
- Ability to turn logging on or off
- Clicking an item now just moves the cursor there instead of incrementing it
- Removed refresh rate from the resolution option because it didn't do anything
- Restricted the selectable resolutions to 16:9 because other aspect ratios mess with the intended UI alignments in-game
This one is for me tbh: I can now override the matchmaker's IP address without a new build whenever I want or whenever Azure decides to deprecate something2 new relay servers addedHong Kong, Hong KongDubau, United Arab Emirates
PERFORMANCE IMPROVEMENTS
- Removed background thread network logging as the files are no longer being sent over the network anyway
- I'm going to mention the new framerate setting again because I'm so happy with it
SPECIAL THANKS TO PYRO, BANAA, MAGEKAIDA, AND JOE/MEL FOR THEIR HELP WITH THIS PATCH <3