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Rolling LineNewsGames made in New Zealand sale!
Community

Games made in New Zealand sale!

Rolling Line · published 27 Sep 2025, 02:09 UTC

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For anyone who doesn't already know, I'm a kiwi! (a proud resident of Aotearoa New Zealand).

Back when I first released Rolling Line it was pretty much entirely NZ trains and locations, with the one exception of the Big Boy locomotive. The rest of the original locomotive roster of the DX, DSJ and Flyer are all trains from NZ. And of course the game's one and only map, the Top of the South (or the "main layout" as it used to be called) is set in New Zealand's south island!

My entire vision of Rolling Line from the start of its development came from the simple childhood experience of trainspotting at the Kaikoura railway station while staying at the holiday park next to the tracks. This scene of the holiday park and railway station was the very first piece of scenery I ever made for the game:

But that was just the start!
After I initially released the game with its single "Main layout" map, so many more maps and trains have been added since then. And while I've focused on a few overseas locations (like Brazil & America) the vast majority of new maps have been set right here back in NZ.

See if you can recognize these real-world places from the Rolling Line maps!

Here they are!

Funny thing is, despite all these NZ maps being added to the game, I still haven't even done some of my favorite rail locations in the country (like the South Island's west coast coal mines, and the incredible Arthurs Pass crossing the southern alps). There's certainly more to do!

So this event centered around games made in NZ seemed like the perfect time to celebrate the amazing railways of NZ and Rolling Line's strong link to this modest little country at the bottom of the world!

More from Rolling Line

Other announcements

All news
In-game event9 Sep 2026Rolling Line in real life! v6.2Guess what! I've just been at a local model railway expo here in Nelson (New Zealand). This is the first time I've ever done a proper public demo of Rolling Line at an event like this and it was an amazing experience. So many people got to try the game for the first time, and I even ran into a few people that had heard of it before already! Since this public demo went so well I'll certainly be…In-game event18 Aug 2026Performance optimizations! v6.1It's that time of year again where Rolling Line deserves some focused work entirely on optimization and background programming improvements. Since computer parts are getting horrifyingly expensive it's more important than ever that games are able to run as well as possible on low end hardware. I love the fact that Rolling Line is a train game that can run on very low end PC's and laptops (at le…Major update20 Jul 2026Scales & Gauges! v6.0The scales & gauges update is here! With this update you can now fully customize how large the track, trains, props and player character are in the world. So it will finally be possible to accurately model real-world model railway scales in the game, like HO, G, N, Z, etc. You can make tiny N scale layouts all the way to huge G scale garden railways: How does it work? Firstly, if you just want…