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ScavlandNews☢️ Scavland v0.2.4.1 – Changelog
Game update

☢️ Scavland v0.2.4.1 – Changelog

Scavland · published 9 Jun 2025, 03:53 UTC · build 18789268

All newsPlayers around this dateRead on Steam

Scavland – Update v0.2.4.1

NEW

  • Added a new NoShadow splash screen when starting the game.


CHANGED

  • Replaced the main font to make it more distinct from the Cyrillic alphabet.

  • Updated the layout and font for item descriptions to improve readability.

  • Reduced the delay before showing item descriptions from 0.25 seconds to 0.125 seconds.

  • Increased the distance at which container outlines are visible (loot distance remains unchanged).

  • Improved player vision distance while aiming. Players can now see enemies before being spotted.

  • Reduced the bleed chance from human projectiles to 33% (was 50%).


FIXED

  • Fixed a bug where the quest toolbox would not spawn when loading a save after starting the quest.

  • Quests are now prioritized on the map when loading a save (order: Main Quest → Side Quests → Others). This helps prevent map marker bugs.

  • Fixed a bug where bleed effects were reduced incorrectly after exceeding 50 bleed points.

  • Shotguns now apply a maximum of one bleed effect per shot. Previously, each pellet could cause bleeding.


KNOWN ISSUES

• Known bug with shotguns applying excessive bleeding.
• Under certain conditions, your money can become negative.
• Dead bodies are not saved in save files.
• Changing visuals in the menu may not update the preview, though they apply correctly in-game.
• The stash shadow is bugged when closed.
• Certain status effects and buffs (e.g. health and stamina regeneration) may not function properly.💬 Not a supporter yet?
Join us on Patreon to:• Get instant access to the latest builds
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• Help shape the future of Scavland🔗 https://www.patreon.com/scavland🎮 Thank you for testing and supporting Scavland!
Every bug report and suggestion brings us closer to the game we’re all building together.Stay safe in the wasteland.
— The Scavland Team ☢️

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