
We've been working on some big changes. We changed the core gameplay of Co Operation..! Over the last we've been paying attention to playtests, observing how our great Discord community get on with each new update and asking them for feedback. It's clear that the main appeal of the game is in the sense of tactical mastery - of thinking about and then lining up a clever set of moves and then watching your plan work out well. If you're playing in multiplayer mode then that shared sense of mastery with your co-op buddies is even more satisfying.
In v0.8 we've added some features which lean into that feeling of mastery more. Healing patients now feels more tactical and you have to think about which patients to treat first more carefully. You can then buy and upgrade a range of items in the level hub which give you different benefits while playing each ward. The decisions you make in the hub will impact the tactics you chose in each ward. In each ward the possibility space is now bigger so the tactical element feels richer and also the strategic element of deciding what to do in the long term, across multiple wards, feels more satisfying.
I'm pretty excited about this update. This is def turning out to be the best game I've ever worked on..!
v0.8 patch notes:
🔧Network improvements.
🐞 Various bug fixes.
For modders:
Cheers,
Shaz
Game designer & co-founder at Mind Feast Games