Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HUMANKIND™NewsFreyja Hotfix #1
Game update

Freyja Hotfix #1

HUMANKIND™ · published 14 Oct 2025, 13:12 UTC · build 20382240

All newsPlayers around this dateRead on Steam

Humankind Version 1.29.4721 - "Freyja" Religion Changes

General Changes

  • Tenets are no longer exclusive: multiple religions can share the same tenets

  • ADDED -2 Stability per non-State Religion Follower

  • CHANGED Religion Follower thresholds

    • Tier 3: 5+Min(#Players,8)*20 (Used to be *15)

    • Tier 4: 5+Min(#Players,8)*35 (Used to be *20)

Tenets

  • Shamanism

    • CHANGED +2 Faith on Administrative Plaza TO +3 Faith on Administrative Plaza

  • Respect the Seas' Bounties

    • REMOVED All but +1 Holy Site

    • ADDED +5 Food on Territories under influence of your State Religion if they contain a Coastal Water Tile

    • ADDED +3 Food on Territories under influence of the Religion

  • Abstain from Intoxicants

    • REMOVED All but +1 Holy Site

    • ADDED +5 Industry on Territories under influence of your State Religion if they contain a Forest

    • ADDED +3 Industry on Territories under influence of the Religion

  • Seek Wisdom

    • REMOVED All but +1 Holy Site

    • ADDED +5 Science on Territories under influence of your State Religion if they contain a Strategic Deposit

    • ADDED +3 Science on Territories under influence of the Religion

  • Hunt the Infidels

  • ADDED -10% Production cost

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Reject Luxury

    • REMOVED All but +1 Holy Site

    • ADDED +5 Money on Territories under influence of your State Religion if they contain a Luxury Deposit

    • ADDED +3 Money on Territories under influence of the Religion

  • Be Virtuous as Water

    • REMOVED All but +1 Holy Site

    • ADDED +10 Stability on Territories under influence of your State Religion if they contain a River

    • ADDED +5 Stability on Territories under influence of the Religion

  • Shelter the True Oracles

    • REMOVED All but +1 Holy Site

    • ADDED +5 Influence on Territories under influence of your State Religion if they contain a Mountain

    • ADDED +3 Influence on Territories under influence of the Religion

  • Smite Unbelievers

    • CHANGED -1 Unit Upkeep to -10% Unit Upkeep

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Bear not False Witness

    • CHANGED +5 Science on Research Quarters TO +3 Science on Research Quarters

    • REMOVED +2 Science on Religious District

    • ADDED +3 Science on Territories under influence of the Religion

  • Give Alms

    • CHANGED +5 Money on Market Quarters TO +3 Science on Market Quarters

    • REMOVED +2 Money on Religious District

    • ADDED +3 Money on Territories under influence of the Religion

  • Protect the Weak

    • REMOVED +2 Stability on Religious District

    • ADDED +5 Stability on Territories under influence of the Religion

  • Observe Fasts

    • CHANGED +5 Food on Harbour TO +3 Food on Farmer's Quarters

    • REMOVED +2 Food on Religious District

    • ADDED +3 Food on Territories under influence of the Religion

  • Undertake Pilgrimage

    • ADDED +3 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • REMOVED -25% Civics costs

    • ADDED +3 Influence on Territories under influence of the Religion

  • Yield to None

    • REMOVED -20% Industry Cost on Religious District

    • ADDED +5XP on Unit Creation per Territory under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Purge Idleness

    • ADDED +1 Industry per State Religion Faith produced in the Settlement

    • REMOVED +2 Industry on Religious District

    • ADDED +3 Industry on Territories under influence of the Religion

  • Show Not Mercy

    • ADDED +10 XP on Unit Creation per Military Quarter in Territories under influence of your State Religion

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Mandate Patronage

    • ADDED +1 Money per State Religion Faith produced in the Settlement

    • REMOVED +2 Money per Trade Road

    • REMOVED +2 Money on Religious Quarter

    • ADDED +3 Money on Territories under influence of the Religion

  • Proselytize Daily

    • ADDED +1 Influence per State Religion Faith produced in the Empire

    • ADDED -25% Civics costs

    • REMOVED +2 Influence on Commons Quarter

    • REMOVED +2 Influence on Religious District

    • ADDED +3 Influence on Territories under influence of the Religion

  • Develop the Intellect

    • ADDED +1 Science per State Religion Faith produced in the Empire

    • REMOVED +2 Science on Religious District

    • REMOVED +20 Science per Alliance

    • ADDED +3 Science on Territories under influence of the Religion

  • Eschew Gluttony

    • ADDED -10% Industry cost on Units

    • ADDED +5% Health Regen on Territories under influence of the Religion

  • Raise Monuments

    • REMOVED +50 Science on Artificial Wonders

    • REMOVED +2 Science on Religious Districts

    • ADDED +1 Science per Religion Followers globally if Religious Leader

    • ADDED +1 Science per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Industry per Religion Followers in Settlement on Settlements

    • ADDED +3 Science on Territories under influence of the Religion

  • Sustain the Faithful

    • REMOVED +20 Stability on Territories not following your religion

    • REMOVED +2 Stability on Religious District

    • ADDED +1 Influence per Religion Followers globally if Religious Leader

    • ADDED +1 Influence per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Stability per Religion Followers in Settlement on Settlements

    • ADDED +5 Stability on Territories under the influence of the Religion

  • Donate Generously

    • REMOVED +25 Money per Alliance

    • REMOVED +2 Money on Religious District

    • CHANGED +3 Holy Sites to +1 Holy Site

    • ADDED +1 Money per Religion Followers globally if Religious Leader

    • ADDED +1 Money per Religion Followers in Empire if not Religious Leader

    • ADDED +1 Food per Religion Followers in Settlement on Settlements

    • ADDED +3 Money on Territories under influence of the Religion

  • Meditate Often

    • ADDED +3 Combat Strength if Religious Leader

    • CHANGED +2 Combat Strength to +2 Combat Strength if not Religious Leader

    • ADDED +5% Health Regen on Territories under influence of the Religion

Civics

  • Religious Rights - Communal Rights (Procession action)

    • CHANGED Procession cost from 5 * Population Money cost TO 10 * Population Money cost

    • ADDED +1 Faith per State Religion Follower on Administrative Districts

  • Religious Tolerance - Unlock Conditions

    • CHANGED from 2 Tenets to Have at least 1 non-State Religion Follower in your Empire OR at least 1 Follower of your Religion in another Empire

  • Religious Tolerance - Open-minded

    • CHANGED to +1 Stability per non-State Religion Follower

  • Religious Tolerance - Hostility

    • REMOVED +10 Faith on Influenced Territories

    • ADDED +30% Faith Defence on Territories

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Taxed Minorities

    • CHANGED to -1 Stability per non-State Religion Follower

  • Religious Minorities - Untaxed Minorities

    • CHANGED to +1 Stability per non-State Religion Follower

  • Unbelievers - Eliminate Unbelievers (Inquisition Action)

    • CHANGED Inquisition cost from 1 Population TO (1 + non-Influenced Territories Count) Population

    • REMOVED +10 Stability

    • ADDED +5 Faith per Sacrificed Population on non-Influenced Territories' Administrative Districts

    • ADDED +10% Faith Defence

  • Unbelievers - Banish Unbelievers (Banish Action)

    • ADDED +30% Faith Defence

    • CHANGED 5T Duration TO 10T Duration

  • Irreligion - Secularism

    • REMOVED +10% Fame gains

    • REMOVED +5 Money on Religious District

    • ADDED +5% FIMSI

    • ADDED +2 Stability per non-State Religion Follower

  • Irreligion - State Atheism

    • CHANGED +20% Fame gains TO +10% Fame gains

    • ADDED +10% Faith Defence

    • ADDED +3 Faith per Commons Quarter

    • ADDED +3 Faith per Research Quarter

    • ADDED +1 Faith per State Religion Follower

Emblematic Quarters

  • Kaiserdom

    • REMOVED +1 Faith per District in Settlement

    • ADDED +1 Faith per District in Territory

  • Jama Masjid

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Catedral Gótica

    • REMOVED +1 Faith per Pop

    • ADDED +3 Faith

  • Sultan Camii

    • REMOVED +1 Faith per District

    • ADDED +1 Faith per District in Territory

  • Tera

    • CHANGED +3 Faith TO +2 Faith

    • ADDED +5% Faith Defence in Territory

Natural Wonders

  • Mount Roraima

    • ADDED +10 Faith

  • Whakaari Volcano

    • ADDED +10 Faith

Fixes

  • Fixed various cases of missing localized text


Known Issues

  • Effects are unclear for Tenets in Tier 4 between Religious Leader/Non-Religious Leader

    • Religious Leader gets the effect for all followers worldwide (even the ones from other Empires).

    • Non Religious leaders get the bonus only for their followers.

  • The "Abstain from Intoxicants" Tenet applies unreliably

  • The "Be Virtuous as Water" Tenet is also applied on Cities that don't have Rivers in their Territory

  • The Mod Tools have not been updated yet

More from HUMANKIND™

Other announcements

All news
Game update26 Aug 2026Cassandra UpdateHey everyone! As a celebration of the announcement of HUMANKIND™ 2, we wanted to give players 2 additional personas completely free: · Cassandra , Apollo's priestess Blessed with the gift of prophecy by Apollo himself, Cassandra was then cursed to never be believed dooming her to foresee the fall of Troy while powerless to stop it. · Consul Myerte Tyabana of the Last Lords As a celebration for…Community25 Aug 2026Humankind™ 2 Revealed - Coming 2027HUMANKIND 2 is (as the title might suggest) Amplitude Studios' second foray into the historical turn-based strategy game genre. Lead your people through history, from ancient times to the Modern Age. Develop your cities and your empire. Trade with your neighbors or get in trouble with them. Above all, experience a unique cultural journey in every game, gradually shaping your customs built on yo…Community24 Aug 2026Celebrating 5 Years of Humankind: Past, Present, and FutureIt has been just over five years since the release of our first historical strategy game, HUMANKIND™ , and just over 7 since we first revealed it. Thanks to all of you who have been supporting us over the past years! Some words from our Founder and CEO, Romain de Waubert de Genlis Five years on, HUMANKIND demonstrates the power of collaboration between developers and players. We've learned enor…