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DRONE PERSPECTIVENewsDrone Perspective is OUT NOW in Early Access!
Steam news

Drone Perspective is OUT NOW in Early Access!

DRONE PERSPECTIVE · published 26 Mar 2025, 17:00 UTC

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Finally, after more than a year in the making, I am able to share Drone Perspective with you.

The time has come to complete the first act of the story about brave soldiers defending their homeland from a brutal invasion.

Watch on YouTube

This is what you can expect from the solo campaign:

  • Ten challenging story levels (four of them you saw in the demo)
  • Two secret levels - to give you a new perspective on the in-game events
  • One bonus level - for those who manage to finish the story
  • Non-linear, mind-bending story - you may need to go back in order to move forward
  • Machine gun unit Echo - also your medic
  • Heavy bomb drone - to increase your odds in especially difficult missions
  • In-game level editor with Workshop support
  • More lore integrated tools to help you navigate the story and the combat
  • Various sets of in-game files to deepen the game’s lore
  • An absolutely stunning soundtrack by James Tenshi, available in your VEIL OS music player

Because of realistic metrics, this game is as hard as a real firefight, so you have to be tactical to avoid losses.
My main recommendation is to avoid sprint during combat, ensure that all enemies are suppressed when maneuvering, and be mindful of the lines of fire.
Do not rush on the battlefield.

This Early Access allows me to showcase Drone Perspective as a modern firefight simulation platform, and hopefully, with your support, I will be able to continue expanding this foundation in multiple directions:

  • Multiplayer as the ultimate goal of the Early Access - both Coop and PvP. In order to get there, we have to carefully steer existing systems towards replayability.
  • Variety of approaches - this solo-campaign is a median baseline required for the initial balancing. In-game subsystems are already prepared to accommodate more weapons, explosives, abilities, and drones. I just have to add the inventory UI and balance (which is the hardest part).
  • Sandbox scenarios - bigger maps with loose objectives. Each solo-campaign mission is a handcrafted experience, however for the game longevity new levels will be featuring sandbox approach more and more.
  • Combat AI - Development of the good AI takes time, and I had to take certain compromises to have Drone Perspective released. I can't share a lot here, but I have a very strong player on the emerging AI scene helping me.
  • Vehicles - There are prototypes already, but I had to cut them from this release to have a more polished experience. I hope you can see how nicely existing input system translates to vehicles. Now it's just a matter of time to introduce them.
  • More quality of life features - Accessibility, optimizations, gamepad support, new platforms, more detailed settings - everything that makes the game smoother.

I hope you can feel the synergy between these component.
"Embark on a journey!" - they say ;)

You can click on this picture to access the project roadmap:


Your participation is pivotal in the next stage.
Since this is a solo project, there are no extra layers between the developer and the community, and things are moving quickly.
I welcome you to join the project Discord or Steam Discussions - I will be happy to hear your opinion and incorporate good ideas into the game.

Your support makes this project real.
Thank you!

Always yours,
Demetri Lind

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Game update30 Jun 2026Hot Fix - Mission Blow ExplosionHi. Small fast fix in the middle of the night. Mission BLOW had issues with objective. I hope I fixed that and didn't break anything else (I was deep in finishing Command Drone). If something is broken - use "previous" beta branch and tell me. I will fix asap. UPD: One more update was released to fix some minor obscure issues on all branches. (This update also prepares the build for the Command…Major update12 Jun 2026Cooperative Story Mode is Live!Hello! Finally we can play together, and it is much more than a solo game. · Cooperative mode added for story campaign (including secret levels). · Up to 4 players in one game. · More randomized combat with additional spawners and roaming squads. · Hard Mode (if you want similar experience in a solo game). · Smooth transition between levels with "Continue" button (to keep your party intact) · I…Game update26 Mar 2026Coop Mode FixesSpent last two weeks fixing coop launch issues: · No more black screen during transition to level LINE in coop. · Mission timer is now correctly synchronized. · Ragdolls no longer freeze in standing pose after death. · Inventory synchronization has been improved. · Charlie's drone ability is available on the client (though manual drone control is not yet supported). Scoreboard for the LINE leve…