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Lost To RichesNewsLost To Riches V2.4.2 - The New Years Update
In-game event

Lost To Riches V2.4.2 - The New Years Update

Lost To Riches · published 1 Jan 2025, 20:23 UTC

All newsPlayers around this dateRead on Steam

Hey all, Happy New Year!

To start off 2025, we've got a brand new update to Lost To Riches, it's a small one, but it adds in some new Quality of Life features and fixes, as well as patching glaring issues left in from last update (Given how large of an update it was, there was inevitably gonna be bugs and issues)

Some tuning to enemies as well as their spawning, and even a brand new enemy, the Shanker!

Below is a full changelog of all the changes!

Enemies

Ninja Goon Stats Tuned

  • Health Reduced from 15 to 12
  • Invincibility Period reduced from 1 Second to 0.3 Seconds

Brute Goon Stats Tuned

  • Health Increased from 4 to 6, Elite Variant Health increased from 8 to 10
  • Movement Speed increased from 4m/s to 8m/s


Brand New Enemy: The Shanker Goon

  • Has 2 HP
  • Has very fast Melee Attacks
  • His attacks go through Invincibility
  • Has an elite version
  • Starts appearing in the Hotels

Enemy Spawning Changes


Enemy spawning has been completely overhauled:

  • Rooms now have multiple spawnlists they can use
  • Enemy spawns are now more consistent, while still being random every time you enter a room
  • Much more focused towards introducing new enemies in the Hotels & Deep Storage

The Rest of the Changes

  • Added a button to the pause menu that allows you to return to the Hub
  • Added softlock prevention in the event no enemies spawn and the level cannot progress
  • Added softlock prevention in the event the player ends up out of bounds (Walk far enough out of bounds and you'll be teleported back in bounds)
  • Adjusted Pickup tracking on clearing a room to prevent the player from getting pushed
  • Adjusted Spawn Positions in Slots O' Fun to mitigate backtracking
  • All Tutorial prompts can now be skipped
  • All traps have been rebalanced slightly and now deal more damage to enemies
  • (Almost) All items have had their durability increased by 1
  • Dash Invulnerability now has a brief grace period after the dash ends
  • Escalation Encounters are now capped on how many extra enemies they can spawn
  • Items in the shop now have a random chance to be marked up
  • Objective Arrow now appears near the end of every wave, instead of near the end of the final wave Optimisations to the way saving and loading data works
  • Player Collider position and size has been modified slightly to improve dodging
  • Shop prices now scale in Endless depending how far into a run you are
  • The Achievements "Full Spectrum" and "Advanced Diploma" have had their unlock requirements fixed
  • The Velvet Angel Files book has been properly hidden in the intro tutorial
More from Lost To Riches

Other announcements

All news
Game update6 Oct 2025Update V2.4.5 - Unity Security PatchUpdated Unity Version in order to patch a security vulnerability present in the version used previously. This security vulnerability allows for local code execution and access to sensitive information based on program privilege level. It's highly recommended to update the game immediately to fix this issue. You can learn more about the issue here: Other than that, a few typos were fixed, and th…In-game event29 Jul 2025V2.4.4 - The Power to The Player UpdateHey all, it's been some time, but I've got new content to share! This update brings a bunch of new features and long awaited fixes: · Three brand new items · A total overhaul of existing items; Reworks and re-tuning across the board · A brand new mechanic, designed to make lesser items stronger, and make all items perform better in late game Endless & Hard Mode · Achievement Changes · Weapon Re…In-game event22 Jan 2025V2.4.3 - The Cursed UpdateHello all, we've got another small update. This one is more focused on Endless Mode as opposed to broad changes to the game. Four new curses will put you through the ringer in Endless mode! As well as existing curses being balanced slightly to make Endless slightly more fair! Below is an in-depth list of changes: Curse of Cloning Forces only one enemy type to spawn in a room Curse of Handling A…