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BodyWalk VR Motion MapperNewsBodyWalkVR - v1.40 → v1.44
Game update

BodyWalkVR - v1.40 → v1.44

BodyWalk VR Motion Mapper · published 16 Aug 2026, 13:04 UTC

All newsPlayers around this dateRead on Steam

Nothing changed in locomotion this time. Everything below is the FlatVR tab - watching a flat screen in 3D inside the headset - which ships as part of BodyWalkVR.

  • AI depth could fail in silence: the picture simply froze on its last frame, with nothing in any log. Two separate causes, both fixed. If AI depth has ever done nothing on your machine for no visible reason, this is why.

  • Depth from games as old as Direct3D 9, 32-bit ones included - an era ReShade depth could never reach before. With Depth Brightness and Depth Curve to tune it, and a panel that names what is wrong instead of going black.

  • Laptops with two graphics chips work now. They could not capture the screen at all, and crashed instead of saying so. Both fixed.

  • Sharper depth edges, and no longer at the cost of smooth surfaces - the edge restore was reaching further than the blur it was meant to repair.

When it crashes, it asks


A window now appears after a crash. Nothing is sent unless you press Send. It lists every file it would send with its size, and there is a button that opens the folder so you can read them first.What goes in it: your Windows build, your CPU and graphics card with its driver version, the versions of the libraries we ship, and our own call stacks. No names, no documents, no browsing history. Email and a description are optional, and the email is only so we can reply.


Rolling Back

  • Right-click BodyWalkVR in your Steam library → Properties → Betas.

  • Pick last-stable to go back to the previous release at any time. Your settings are kept either way.

More from BodyWalk VR Motion Mapper

Other announcements

All news
In-game event11 Sep 2026BodyWalkVR - v1.58 → v1.67Nine builds in one update. Your chest and waist can now go to SteamVR as trackers, a phone compass keeps your heading straight, the Steps tab was reworked from tester feedback, several turning and input fixes landed, and the built-in FlatVR tab - watching a flat screen in 3D inside the headset - got a large update of its own. Phone compass, so your heading stops drifting · A compass on the phon…Game update25 Aug 2026BodyWalkVR - v1.51 → v1.56Walking got a clearer, more honest axis-mapping screen and a working head-decouple; the FlatVR tab picked up Vulkan support and two stability fixes. Axis mapping you can actually read · The rows are named after what they carry. For headset sources (SteamVR, OpenXR, FlatVR) the rows now say Lean Fwd/Back , Lean Sideways and Turn instead of Roll, Pitch and Yaw. On a headset the "roll" channel act…Game update23 Aug 2026BodyWalkVR v1.50 Test Room 1.07, DIY Magnetic TreadmillSix releases in one post. Walking gained a new input device and a clearer view of what it is doing; the FlatVR tab - watching a flat screen in 3D inside the headset, which ships as part of BodyWalkVR - got most of the rest. DIY Magnetic Treadmill A manual treadmill can now drive walking directly. Put a magnet on the roller and a reed switch or Hall sensor beside it, wire it to an Arduino, and B…