- New crew creation screen, build your starting crew from any faction's races
- Races unlock permanently across runs with faction status
- Choose your starting weapons
- Bestiary entries now hidden until discovered, discoveries persist across runs
- Quest rework, new chains for every faction and new quest types (deliveries, rescues, decisions, buried treasure)
- Quests can now be failed
- New herald, the Skeleton King
- New area, the Drowned Ruins
- Rebuilt the Cursed Maze as a true hedge maze
- New abilities Fear, Inspire, Sanctuary, and Charm
- New trait "Steady"
- Added three-way battles against the Guthulim
- Replaced threat level with Might, enemy crews now buy real gear and mobs
- Reworked XP
- Reworked Luck, crit/miss now 10% per point capped at 60%
- Ranged attacks blocked when enemies are adjacent
- Weapons now add abilities instead of replacing your attack
- New status system, reputation ranks up at 1/3/6 and gates shops and race unlocks
- Every shop gains a free basics tier, locked wares now show their requirement
- Esc closes windows and opens the pause menu
- Hold right-click to inspect things with the telescope
- Quest journal shows every active quest
- Crewmates can be renamed
- Female gnomes
- Single-use bombs
- The Iron Prow now works, halves terrain drag
- Denser, slower pack ice in the arctic
- New cursed biome music and jingles
- Rewrote lots of dialogue and quest text
- Fix clicks falling through windows
- Fix save deletion and Caridian shop crashes
- Fix immunities leaking between mobs