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VOID/BREAKERNewsVOID/BREAKER 🟥 Patch - Improvements, Early-progression refresh and bugfixes
Game update

VOID/BREAKER 🟥 Patch - Improvements, Early-progression refresh and bugfixes

VOID/BREAKER · published 3 Sep 2025, 13:27 UTC · build 19813030

All newsPlayers around this dateRead on Steam

Hey everyone, Daniel here.

Firstly, I just wanted to say a huge thank you for all the support during week 1. The positive reception has been overwhelming. From watching playthroughs, streams, reading reviews; it's been fantastic to see. (Joe has also been watching all week!).

With the help of my publisher, Playstack, we’ve compiled a list of bug reports, community suggestions and feedback points to pave the way for the road ahead. And we can’t wait to continue developing and releasing new updates for VOID/BREAKER.

And just like that, I have a first update to hopefully fix some of those initial pain points and bugs. If you have an outstanding bug or suggestion that isn’t in the list, don’t be alarmed, it's most likely on my radar and in production.

🟥 BUG FIXES

  • Fix for ADS issues when holding sprint and firing at the same time

  • Fixed some bugs relating to weapon attachments UI

  • Fix for stutter when using chrono hold ability during a boss bullet hell attack (unconfirmed whether this will fix the crash)

  • Fix for losing your researched schematic if you were to swap weapons at the start of a run

  • Various other UI fixes

  • Fix for ignit launcher module not throwing correctly

  • Transitioning to the next zone will now remember your selected optic and fire mode

  • “Max iteration reached” on the stats screen in the bunker should now correct display

  • Fixed bug where infini-ammo and predator modules wouldn’t work in tandem

  • Fixed bug on stats screen that showed incorrect number of total schematics. Also fixed a bug with the schematic that caused this (if you researched Quickdraw, you may need to find this schematic, and research it again for it to enter the loot pool correctly)

  • In the rare occasion where a boss will die slightly outside the arena, its loot will no longer spawn outside.

🟥 IMPROVEMENTS

  • Improved visibility when tethering an object

  • Improved pistol firing animation so it doesn’t get so close to the camera

  • New tutorial popup after first death showcasing the hacks / permanent upgrades terminal.

  • Projectile visibility behind walls reduced. Also added a distance fade to reduce clutter further.

  • Tweaked UI for purchasing weapons so that its easier to see the price

  • Voidium and credits received some new FX and better collection detection

  • Voidium and credits have a slightly increased collection radius

🟥 BALANCING

  • 3 hack upgrades are unlocked by default, allowing instant tier purchases via voidium. (This will help with some early game difficulty)

  • The assault rifle now costs voidium instead of decryptors (This will help with some early game difficulty)

🟥 OTHER

  • Corner resonator now epic rarity (sorry, it's just too good)

  • Marksman base reload speed increased. But damage reduced slightly

  • Slightly increased difficulty from zone 02 to zone 03

  • Health has an increased collection radius

Thanks again everyone for jumping into VOID/BREAKER on its early access launch! Your support means the world.

Daniel

Are you experiencing bugs? Please let us know in our bug report form here


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Community22 Aug 2026VOID/BREAKER’s Final Price Increase + Supporter’s Pack AnnouncedHey, Playstack Team here. Price Increase is now live As confirmed earlier this month, the base price of VOID/BREAKER is changing today. This is the final price increase. It’ll carry through to our 1.0 launch and beyond. New pricing has already been updated across all currencies. Announcing the Supporter’s Pack - available at 1.0 Launch And as a thank you for your continued support, the Supporte…Community7 Aug 2026VOID/BREAKER Pricing Announcement + Roadmap UpdateHey, Playstack Team here. As was announced back in June, base price will be increasing as we approach 1.0. On August 22 the base price of VOID/BREAKER will increase from $19.99 to $29.99 This is the final price increase. It’ll carry through to our 1.0 launch and beyond. Why the change? The original $19.99 price was a way of saying thank you to everyone who took a chance on VOID/BREAKER and supp…Community25 Jun 2026LAST CHANCE to Save Before the Price IncreaseA few weeks ago, we announced that the price of VOID/BREAKER will increase on August 22 . That makes the Steam Summer Sale your final opportunity to get the game at its current price and save the most. If you've been waiting to jump in, now's the time. You can save even more by picking up one of our bundles, making this the best value you'll see before the new price takes effect. Playstack Team