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The Orville - Interactive Fan ExperienceNewsv18 Public Beta 5
Game update

v18 Public Beta 5

The Orville - Interactive Fan Experience · published 1 Sep 2025, 18:54 UTC · build 19815573

All newsPlayers around this dateRead on Steam

v1.0.18 Public Beta 5 is now live!

To access this build, select the "beta" branch in the games properties. As always: please report any bugs you find by pressing F3! When filing a bug report, please please make sure you are consistently encountering the issue, and provide us as much detail as you can about how to recreate it so we can fix it. Should you encounter any crashes, please join our Discord and mention it in the channel so we can work with you to resolve the issue!

The full patch notes are available in our Discord at https://community.messy-desk.co.uk but here are the highlights:

SHIP/SHUTTLE IMPROVEMENTS:
*New space location for Supernovas!
*Fixed issue with Orville drifting away or not being able to move after exiting Quantum Drive
*Fixed issues with Orville weapons firing backwards or not at all
*Made it easier to get back into the ship if you park too close to the planet
*Adjusted shuttle hull strength to be more reasonable
*Fixed shuttle repair. You can now repair shuttles in the maintenance bay AFTER scanning them
*Fixed issue where repair panels would get out of sync with ship damage

QUARTERS CUSTOMIZATION FIXES:
*Moved Quarters Customization controls to the HUD (temporary, will return to the tablet in v19)
*Fixed multiple place mode in Quarters Customization

E-SIM IMPROVEMENTS:
* Fixed issues with sims glitching out or trapping you in the simulator
* Fixed issues with using e-sim chips

GENERAL UI IMPROVEMENTS:
*Improved the Lab Scanner experience based on user feedback
*New Communications station experience! System now supports multiple communications targets
*Re-enabled pause menu while in shuttles.
*Updated Nova and Supernova star type stats to be more accurate
*Additional controls and parking spot labels to the shuttle maintenance bay for ease of use
*Added additional controls to the helm console for single player use
*Improved readability of Isaac's sensor panel
*Improved scroll performance on the Quantum Drive panel and inventory HUD control
*Improved tooltips for multiple systems
*Fixed props not following your view
*Addressed issue with some consoles not updating fast enough
*Improved localized language wrapping and moved more panel labels to localized strings

MISCELLANEOUS:
*Multiple fixes to Steam Achievements
*Fixed hand weapons not working in certain scenarios
*Fixed synthesizer food popping into existence
*Adjusted Session menu Quantum Drive controls to prevent activating QD when you are off the ship, docked, or lifted off in a shuttle
*Adjusted third person camera zoom limits to keep camera from going beyond the walls
*Lighting improvements in Aquatics lab, and star space locations
*Adjusting level loading on K Deck
*Fixed player sit position on bridge chairs
*Fixed an issue where after dying, your health would still be greyed out
*Addressed another batch of corridor mesh and panel alignment issues

JUST FOR FUN:
*Improved power down effects
*Groogan is back! Find him on duty in the Botany Bay. ("Botany Bay....oh, NO!")

While not bug free, we're hoping that most of the major functionality issues are resolved in this version. Barring any major issues, we'll knock out a few more cosmetic changes and set our sights on v1.018 Release Branch!

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