
Hi everyone,
With Aurora Defense entering Early Access tomorrow, we want to take a moment to share our development plans and what to expect going forward.
We started working on the idea for Aurora Defense about a year ago. The game combines roguelike deckbuilding with base-building tower defense. There are still many ideas we want to try, and joining Early Access gives us more time to develop the game further.
It also gives us a chance to work with the community and helps us focus on the right things to do and make the game more fun to play.
We are already receiving invaluable feedback from early playtests! And clearly our top priority for the moment is to improve the overall player experience and build a solid foundation for future updates, which includes:
Improve game readability and add quality-of-life features to help you make better and informed build decisions.
Fix UI issues and polish translation.
Add a basic tutorial for new players.
Continue to optimize the game to make even larger-scale, epic battles possible.
Once we've done the quick fix , we plan to work on two types of updates:
Adding new cards, relics, units, and buildings to create more build variety and interesting synergies.
Implementing new mechanics to add more depth to the game. Some of the things we’re currently exploring are:
Improved defense range mechanics that let units better execute your strategy.
A new building grid system that allows mixing towers and summoners in a more flexible way.
New game modes, like Endless Mode.
Some sort of procedural generated timeline that gives more choices for build chances.
Thanks for being part of our journey to 1.0, if you have questions or ideas, please let us know in the comments!
See you at launch.