Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Aurora DefenseNewsAurora Defense - What’s Coming Next
Community

Aurora Defense - What’s Coming Next

Aurora Defense · published 10 Jul 2025, 13:59 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

With Aurora Defense entering Early Access tomorrow, we want to take a moment to share our development plans and what to expect going forward.

Why Early Access

We started working on the idea for Aurora Defense about a year ago. The game combines roguelike deckbuilding with base-building tower defense. There are still many ideas we want to try, and joining Early Access gives us more time to develop the game further.

It also gives us a chance to work with the community and helps us focus on the right things to do and make the game more fun to play.

Current Focus

We are already receiving invaluable feedback from early playtests! And clearly our top priority for the moment is to improve the overall player experience and build a solid foundation for future updates, which includes:

  • Improve game readability and add quality-of-life features to help you make better and informed build decisions.

  • Fix UI issues and polish translation.

  • Add a basic tutorial for new players.

  • Continue to optimize the game to make even larger-scale, epic battles possible.

What's Next

Once we've done the quick fix , we plan to work on two types of updates:

Content Updates

Adding new cards, relics, units, and buildings to create more build variety and interesting synergies.

Feature Updates

Implementing new mechanics to add more depth to the game. Some of the things we’re currently exploring are:

  • Improved defense range mechanics that let units better execute your strategy.

  • A new building grid system that allows mixing towers and summoners in a more flexible way.

  • New game modes, like Endless Mode.

  • Some sort of procedural generated timeline that gives more choices for build chances.

Thanks for being part of our journey to 1.0, if you have questions or ideas, please let us know in the comments!

See you at launch.

More from Aurora Defense

Other announcements

All news
Game update10 Oct 2025Minor Update 0.102UI · A hint animation is now shown when obtaining a card. Bug Fixes · Fixed an issue where the back button in the card removal screen was not localized. · Fixed an issue where Magic cards obtained from the Tidal Conch did not cost 0.Game update30 Sep 2025Hotfix 0.101Fixed an issue where the relic Knight's Helmet did not correctly calculate Shield in some cases.Major update29 Sep 2025Content Update #1Hello everyone! It's been a while since our last update. We've been hard at work on new game content, and today it's finally ready to meet you! as usual, thank you so much for supporting Aurora Defense in Early Access! This is the first Steam title from our small team, your critique and feedback have been crucial in helping us improve the game. We've learned a lot and grown a lot from this jour…