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City Tales - Medieval EraNewsOur FAQ for Early Access on May 22nd 🏰
Announcement

Our FAQ for Early Access on May 22nd 🏰

City Tales - Medieval Era · published 7 May 2025, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hear hear Monarchs!

Be ready: City Tales - Medieval Era will be coming to Early Access on May 22nd! To prepare this launch in the best conditions, we've tried to answer the most anticipated questions on the game and its Early Access in the following FAQ! If other questions are crossing your mind, feel free to ask them!

City Tales: Medieval Era is a project made by a small French team, and we are passionate about building a community and including their feedback over the course of development. We already have many new ideas to include, and we want to ensure they are implemented in a way that is meaningful to our players. We believe that early access provides the best environment for this to happen. Building step by step the game with our ideas alongside your opinions and feedback on the game's journey towards full release is something that we are super excited to experience.

It's very important for us to identify missing functionality, issues, and sentiment toward a feature via Early Access players' feedback, as we are still in development. This way, we can create a game that will tell our collective story.
We aim to listen closely to our growing community while working and delivering what we have planned so we can iterate and improve, shaping the game together so our vision aligns with our community.

We are aiming for a year in Early Access, but we might take slightly more or less time depending on your feedback during the Early Access. It's important to us to provide a full and polished product that both delivers on our promised vision and the enjoyment of early access players. It would not be beneficial neither for us and nor for you, the players, to rush a product or give a release date too early that we could not reach in the end, that is why when we are sure about our fully release date, we will communicate it with you as soon as possible.

In the current Early Access of the game, you have access to:

  • 2 game modes: Settler for the players looking for a solid balance between the story and economy system & Bard for the players who want to experience the story with more control and less economic and spatial challenge
  • First companions storylines
  • First main quest
  • A solid economy and an organic building system already allow you to create a beautiful medieval city filled with life, with 50 types of buildings and 40 resources at your disposal
  • The options to add decorations to your roads and city
  • 2 maps with 3 starting points
  • Upgrade up to level 5 for houses
  • Localization in 7 languages (see Language section of this FAQ)


The game will be updated with new additions and changes, thanks to your feedback and our ideas for this project, during the whole Early Access. We are working on a Roadmap that will be shared in the coming days and give you insight into what is planned for these different updates!

The companions are special characters that are different from the rest of the inhabitants of your city. They are the workforce you can count on for your production buildings, but they are also faithful individuals with their own issues, stories, and emotions. As their monarch, you can choose to learn more about who they are and even be part of their tales.

For the Early Access release, 9 companions will be available.

City Tales is a relaxed and cozy game, so you won’t have to go to up in arms with other countries and nations. However, we are planning to implement some forms of threats for those looking for challenges.

Our maps are handmade and tied to the lore and story, so they are not procedurally generated.
For Early Access, you will have access to 2 maps and 3 starting points.

At the Early Access release, 7 languages will be available, and others might be added later during the development process.

For the Early Access release, the languages available will be:

  • English
  • French
  • German
  • Spanish
  • Russian
  • Ukrainian
  • Simplified Chinese

The main objective of this Early Access is to build by your side the best game’s experience possible of City Tales - Medieval Era. All feedback is valuable to us, whether it concerns a feature that you hate or on the contrary love, a mechanic or option that is lacking and you would like to see implemented, a suggestion for the visuals or the gameplay…

Sharing your thoughts on the game will help us focus and prioritize the new additions to implement in the game. You can share your feedback through many different processes:

  • Share your screenshots
  • Fill in our survey
  • Join our Discord to discuss with us
  • Share feedback on Steam Discussions or Discord forum channels

We have many plans for the full release, but also new additions during the Early Access period, thanks to your feedback and our ideas discussed during this journey!
We have an Early Access Roadmap that will be shared in the future for you to have a clear vision in the long-term of what we plan for the future of City Tales - Medieval Era.

Some of our projects and ideas are:

  • Localization in more languages
  • New game modes
  • UI updates
  • "Wonders and Masterworks" system, a high stake, high rewards type of building that will require good management and planning.
  • More maps
  • 14 fully fledged companions with their storyline
  • New resources, new buildings, and new production lines
  • More impacting choices through narration
  • Expanded Companion System
  • More mid and late-game mechanics: Mysteries & Discoveries, Hamlets & Territory expansion, Escorts & Caravans, Castle expansion
  • And more!

The price between the Early Access and the v.1 release will be different. We plan to only slightly increase the price between Early Access and full release, according to the increase in content and features.

In Early Access, the game will cost 19.99 Euros, 19.99 USC, 16.75 GPB, and 68 CNY.

City Tales is a colorful medieval city builder with an artistic direction that leans towards a calm and relaxing ambiance. With its bright colors and cozy atmosphere, our city builder offers the possibility of creating your dream city, both luxurious and complex.

The neighborhoods in City Tales are organic, and you can decide their shapes thanks to our district tool in-game. From a square to a circle and even a heart, your city’s districts can take any shape you desire. Roads will adapt to your city’s layout to bring the vision of your city to life.

The companions are also both part of the narrative and the gameplay mechanics. These special people will share their stories with you and be pillars of your city’s growth and prosperity. You can assign these companions to production buildings where they can train apprentices who will automate the production of the resources linked to this building.

No, City Tales - Medieval Era will have no multiplayer options. It is a solo experience.

There will be no Modding system in City Tales - Medieval Era. Supporting an internal modding support via Steam Workshop would be a lot of work so it’s not in our plans for Early Access, as we prefer working on core mechanics, ideas and improving the base game during this time. We might reconsider it later.

If you have other questions, feel free to ask them either on Steam or on Discord, we would be more than happy to answer them! Thank you for taking the time to read us and for your incredible support!

The Irregular Shapes Team

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