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Supremacy: World War 3NewsPATCH NOTES 2502-19
In-game event

PATCH NOTES 2502-19

Supremacy: World War 3 · published 19 Feb 2025, 12:09 UTC

All newsPlayers around this dateRead on Steam


++++UPDATE++++

Attention Commanders!

 

This update introduces key changes to missile balancing, with specific adjustments to overkill mechanics and counter-missile units. Alongside these adjustments, we've implemented several visual improvements, performance optimizations, and quality-of-life fixes aimed at refining the overall gameplay experience. These updates focus on enhancing the counterplay, aligning combat results more closely with combat ratings, and ensuring better balance for high-skill play. Additionally, we've made several UI updates, including improved hover effects for armies and progress bar enhancements to streamline the user experience across all platforms.

Changes:

  • Overkill System Balancing: 
  • Overkill settings have been reduced by roughly 25%. This feature, originally introduced to help beginners and smaller stacks by capping damage, has now been adjusted to improve high-skill play and better align combat outcomes with combat ratings.
  • We’re gradually reducing its effect to align combat results more closely with combat ratings and improve the overall combat experience. These adjustments are part of a broader effort to phase out overkill and better balance the game. We'll continue monitoring and rebalancing as needed, as some units may become significantly stronger as a result.
  • Missile attack damage vs Ships adjusted as follows:
  • ICBM damage from: 400/425/450/475 to 175/200/225/300.
  • Ballistic Nuclear missile damage from: 250/260/275/315/325/375 to 70/90/100/120/130/140.
  • Ballistic Chemical missile damage from: 20/20/20/30/30/40 to 5/5/5/10/10/20.
  • Ballistic Conventional missile damage from: 80/90/100/120/130/150 to 35/40/45/60/65/80.
  • Cruise Missile Chemical missile damage from: 15/15/15/20/20/25 to 5/5/5/10/10/20.
  • The following units have been balanced to counter missiles (cruise missiles - CM, Ballistic Missiles - BM and Intercontinental Ballistic Missiles - ICBM):
  • Cruiser damage vs Missiles from: 1/1/1/1/1 to 1/1/1/2/2.5.
  • Aircraft Carrier damage vs Missiles from: 2/2/3/4/4/5 to 3/4/4.5/5/5/7.
  • Frigate damage vs Missiles from: 2.5/2.5/3.5/4/4/4/4 to 2.5/3.5/4.5/5.5/6.5/7/8.
  • Mobile SAM damage vs Missiles from: 2/2/2/3/4/5.5 to 1/2.5/3/3.5/4.5/5.5.
  • TDS damage vs Missiles from: 12/12.5/13/14/15/16 to 12/13/14/15/16/17.
  • Elite Frigate damage vs Missiles from: 2/4/8 to 4/6/9.
  • The following Ballistic Missiles, ICBM and Cruise Missiles have their splash damage radius adjusted and traits:
  • Tier 1 Ballistic Missiles removed Storm Position trait, now starting at Tier 2.
  • ICBM splash damage radius from: 50/50/50/75 to 25/25/25/45.
  • Ballistic Missile Nuclear splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Chemical splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Conventional splash damage radius from: 10/10/10/15/15/15 to 5/5/5/10/10/15.
  • Cruise Missile Nuclear splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Chemical splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Conventional splash damage radius from: 5/5/5/10/10/10 to: 5/5/5/10/10/20.
  • Added a "Queue" button on mobile, enabling players to queue a unit or building while another construction is already in progress.
  • Improved visual effect for armies when hovering over them.
  • Improved Progress bar visuals on mobile to better help players track their progress.
  • All units of the armoured branch now cost components instead of supplies to research. This has been done to give a diversification option to players over-investing in supplies.
  • Speed in foreign territory has been buffed back to 66% from 50%, except for the National guard that stays at 25%.
  • Production of cash/manpower in conquered provinces has been buffed back to 33% from 25%.

Fixes

  • Fixed errors when using “back” command on browsers.
  • Fixed issues with aircraft animations.
  • Fixed issue with rush function not working properly on WW3 4x Scenarios.
  • Fixed issue with ASF attacking the drone operator after the Sabotage drone is eliminated.
  • Fixed issue with error popup when confirming construction cancellation.
  • Fixed issue with war declaration pop-up not showing when attacking a province with a warship.
  • Fixed issue with end game popup not being displayed on Nuclear Winter domination.
  • Fixed issue where Cruise Missiles could target Aircraft Radar Contacts.
  • Fixed issue with season leaderboard ranking not updating after changing seasons and causing an error popup.
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