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Cycle Idle RPGNewsUpdated Code Hunt
Game update

Updated Code Hunt

Cycle Idle RPG · published 27 Oct 2025, 13:18 UTC

All newsPlayers around this dateRead on Steam

Content

  • A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved from the menu to the Daily Gift panel to give more room to give hints. The old code has been deprecated.


Fixes

  • Fixed the blank space in the symbol of mysteries description when sacrificing or ascending it.

  • Fixed a bug where guarding after meditating when Nirvana is active would make you lose your meditated strike

  • Fixed the berry glyph panel

  • Fixed an issue where upgrading a building at high levels could refund materials

  • Oil offering progress calculated with more precision, which should prevent progress from appearing to go down at high oil offering levels

  • Added missing text to the hotkey binding for singularity

  • Fixed an issue where core stats could suffer from integer overflow


QoL

  • Added a visual indicator to show the empowerment level of accessories: nothing if they are not empowered, a crescent moon at <40% empowerment, a half moon between 40 and 60% empowerment, a gibbous moon between 60% and 100% empowerment, and a full moon at 100% empowerment

  • The text and image of the quest progress meter now changes when it is past the point where progress can be accurately calculated to avoid confusion

  • Singularity animations have been shortened slightly

  • Clicking through Singularity messages is now faster

  • Increased the cap on the number of berry trades, basic building upgrades, rebirth point allocation, and talent point allocation that can be performed at once

Balance

  • Futhark multipliers no longer spawn on the edges of the grid

  • Adjusted blood golem's highest level knowledge bonus

More from Cycle Idle RPG

Other announcements

All news
Game update18 May 2026Talent Allocation FixFixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Game update6 Apr 2026Additional Overflow FixesFixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowGame update10 Mar 2026Veil 100 Fight ScalingSingularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…