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RubiniteNewsRubinite Launches in Spring 2026 — New Trailer Now Live
Community

Rubinite Launches in Spring 2026 — New Trailer Now Live

Rubinite · published 7 Oct 2025, 15:59 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, we're Cup Dog Games.

Development on Rubinite is now entering its final stages, and we're thrilled to announce that Rubinite will officially launch on Steam in Spring 2026!

We'll also be joining next week's Steam Next Fest this October! If you haven't tried Rubinite yet, feel free to download the free demo on Steam and experience it!

It's been a year since the demo's release, and we've received an incredible amount of feedback from players during this time. We're truly grateful for all your support, and we'll be incorporating your feedback into the full release.

And finally... Rubinite is real! Please enjoy the new trailer!

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Game update14 Aug 2026[0e4f340] Patch NotesPatch Notes Version : 0e4f340 Adjusted the witch silhouette staging and reflection position in the tutorial's closing cutscene Fixed the reflection being horizontally flipped in the tutorial's closing cutscene Fixed the screen-slicing effect being stretched horizontally on non-16:9 displays (e.g. Steam Deck) Fixed the incorrect icon material for Turquoise Pigments in the crafting menu Fixed err…Game update11 Aug 2026[0045e17] Patch Notes\ Added "Graphic Quality" under Settings → Graphics, trading the render resolution of fullscreen effects for performance \ Major performance and memory optimizations — most noticeable in The Plaguebearer's level \ Audio pass: Roy's Dagger dart shots, the Witch's opening name sequence, the Witch's execution, plus the Nun's Room memory (Act 1) and various cutscene and UI sounds \ Fixed post-proce…Community5 Aug 2026First Two Weeks of Rubinite — Thank You, Everyone!Hi everyone, this is Cup Dog Games. Rubinite is about to hit its two-week mark since launch, and in that time we've gathered over 2,300 reviews with nearly 93% positive — thank you so much to all of our players for your support! As our very first title, there's still plenty we fall short on and plenty we can do better, whether in game development or in running the studio. But thanks to your fee…