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Star Realms - Command DecksNews20250919 - Bug fixes and balance changes!
Game update

20250919 - Bug fixes and balance changes!

Star Realms - Command Decks · published 3 Oct 2025, 21:21 UTC · build 20053049

All newsPlayers around this dateRead on Steam

Balance changes:
Command Deck Starting Authority Changes

  • Trade Federation from 55 up to 60
  • Merc from 55 up to 75
  • Blob from 60 down to 58
  • Star Empire from 55 down to 53
  • Machine Cult from 55 up 60
  • Coalition to 62 up to 70
  • Lost fleet 72 down to 55


Card changes

  • Feed the Machine changed to "Every time you scrap a card from your hand or discard pile, gain 1 combat."
  • Union Blitz changed to have a dual-faction symbol, and give 1 combat.
  • Alliance Procurement changed to say "Once per turn you may gain 2 Trade and put the next ship or base you acquire this turn on the top of your deck."
  • Battle Frigate combat changed from 6 to 5
  • Plasma Wurm combat changed from 5 to 6
  • Pirate Lair ally ability changed from 4 Combat to 2 Combat

Bug fixes:

  • Lieutenant Governor Labella affect puts any faction of ship or base on top of deck
  • Acquiring The Shell when multiple acquire effects are active gives an Explorer
  • Explorers added directly to hadn't don't match RoE Explorers
  • Base defense values don't revert when Storm World destroys opponent Fortress or Fire World
  • Fire World can reduce defense lower than 1.
  • Cluster base is missing from Rise of Empire Scavengers
  • If opening trade row has 3 planets, the row doesn't immediately get scrapped
  • Warp Bot needs to give a choice before shuffling the draw pile
  • Cruiser Mech's ability order doesn't match the order on the card
  • Hathor should shuffle your deck
  • Transport Spike is scripted like Tusker
  • 3-Planet trade-row scrap triggers Frenzy gambit
  • The Furnace is missing a layout
  • Using the Anubis planet effect triggers Machine Cult gambit
  • Conversion Center doesn't block Play All
  • Base defense values don't revert when Storm World destroys opponent Fortress or Fire World
  • Armada Assembly top-deck effect should be optional
  • Set-aside "scrap" effects cause Frenzy to give combat
  • Planets set aside show "trade" in the purchase description
More from Star Realms - Command Decks

Other announcements

All news
Game update6 Sep 202620260903 - Bug fixesImprovements: -Updated IAP handling Bug fixes: -Cosmetics Gallery page won't loadGame update18 Aug 202620260814V2 tournament improvements: -Show start time in local timezone -Chat improvements -Removed Drop button when you have an active gameGame update13 Aug 202620260811 - Bug fixesBug fixes: -Rise of Empire Promos 1 not available for purchase in the store screen Improvements: -Various tournament screen improvements