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Sole SagaNews0.15.1a VFX reworked
In-game event

0.15.1a VFX reworked

Sole Saga · published 26 Jun 2025, 10:19 UTC · build 18983533

All newsPlayers around this dateRead on Steam

Hello everyone,

First, we’d like to apologize for the lack of updates. As a two-person team with other responsibilities, development has taken longer than expected.

Still, we remain committed to completing the game with all planned content and releasing it from Early Access before moving on to our next project.

This new version focuses on improvements to make the game more complete before we release the final biome. The following items have been updated:

Balance Changes

- Increased dodge distance by 40%. The hero can now dodge attacks and large enemies more easily.

- Added Fog of War to unexplored areas, making it easier to track where you've been.

Improvements & Fixes

- Reworked attack and critical attack effects.

- Changed damage and critical damage font.

- Reworked sound effects and fixed muffled audio.

- Added "Dodge!" message and sound effect when successfully dodging an attack.

- Reworked enemy death animation. Enemy debris now reacts based on the attack direction.

- Added new enemy sound effects.

- Reworked heroic selection menu — it is now separated from the level selection as “Select Difficulty”.

- Fixed various minor bugs.

We sincerely apologize and thank you once again for your understanding and continued support. If you have any suggestions, feel free to share them with us on our Discord.

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