Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rootin' Tootin' Lootin' & Shootin'NewsBetter Boss Spawning (Early Access 47.0)
In-game event

Better Boss Spawning (Early Access 47.0)

Rootin' Tootin' Lootin' & Shootin' · published 14 Jun 2025, 13:50 UTC · build 18866433

All newsPlayers around this dateRead on Steam
  • Bosses now don't spawn until you approach a key in the middle of their arena
  • Items use all of your charge again, but fractional charge is kept
  • Frozen enemies now take triple damage instead of double
  • Charmed enemies attack twice as fast
  • Added Upgrade

    Cheese Wedge

    Picking up coins extends your combo by 2 turns
  • Changed Upgrades

    • Blood Crystal

      For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns
    • Bloody Disc

      Discs no longer pierce
    • Ice Cube

      Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns
    • Cupid's Arrow

      Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns
    • Slice of Pizza

      You have +2 max combo -> Your combo timer lasts 2 more turns
    • Charge Plus

      You have +1 max charge -> You gain charge 25% faster
    • Stamina Potion

      You gain charge 25% faster -> Excess charge is kept
    • Speed Plus

      You move 15% faster -> Every 6 moves, get a free action
    • Hard Hat

      The turret can be picked back up, uses ammo for health and can be targeted by enemies
    • Dartboard

      You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125%
    • Fightstick

      You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo
    • Pea Pod

      You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage

  • The selected item is now visibly held by Flint at all times
  • Explosions and other tile destruction have been massively optimised
  • Thrown items have improved collision and no longer get stuck in walls
  • Shopkeeper has more health
  • Floor tiles have rougher edges
  • There is more rubble on the edges of pits
  • Levelled up item descriptions are now visible in all relevant tooltips
  • You can now press CTRL to toggle selecting upgrades, which can be thrown away by pressing Q
  • Added button prompts for buying/picking up stuff and toggling upgrade selection
  • Replays now respect difficulty and gamemode
  • Added reset buttons to items and upgrades menus
  • Upgrades now sparkle
  • Fixed enemies instantly thawing after being frozen
  • UI elements are no longer affected by screenshake
  • Fixed screenshake rendering for short walls
  • Adjusted shadow positioning on pots
  • Fixed item usage stats counting enemy uses
  • Fixed crash when Bubble Wand is used with certain upgrades

More from Rootin' Tootin' Lootin' & Shootin'

Other announcements

All news
Game update7 Oct 20251.6Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacksCommunity28 Aug 20251.0 LaunchRootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…Game update27 Aug 2025v1.0Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava