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DepersonalizationNewsV2.0.34 Update
Game update

V2.0.34 Update

Depersonalization · published 12 Dec 2024, 08:47 UTC

All newsPlayers around this dateRead on Steam

Game:
Bugfix: Fixed incorrect team size prompts when entering rule modules.
Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic.
Optimization: Updated Japanese translations.
Optimization: Updated Korean translations.
Optimization: Improved the sorting logic for combat skill display.
Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection).
Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory.
Bugfix: Resolved an issue where the Traveler's skill continued to appear in the skill list after being used once during combat.
Editor:
(The translation of the editor and its documentation is in progress.)
New: Added a player model switching feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#zXCu0
New: Added a trait state switching feature to the editor. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#Gtogs
New: Added a universal loop execution feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#v0lSG
New: Added a loop execution feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#I2zGH
New: Added an inverted check feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#tAvI6
Bugfix: Fixed an issue where list checks in combat skills returned abnormal results.
Bugfix: Fixed abnormal results when detecting target rooms.
Bugfix: Fixed directional issues caused by nodes being too close in rule modules.
Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases.
New: Added combat skill hiding. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu
New: Added effect replacement for combat skills. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2
New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types).
New: Added an option to set Buff effects to play only during exploration.

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Community7 Aug 2026【Depersonalization】Monthly Report - 2026.07Discord: Google docs:Community9 Jul 2026【Depersonalization】Monthly Report - 2026.06Discord: Google docs:Community1 Jun 2026【Depersonalization】Monthly Report - 2026.05Hi Investigators, Since the official release of "Depersonalization" in August 2024, we've devoted all our efforts to the development of the multiplayer functionality. However, even now, the multiplayer feature still hasn't been released, which has led many investigators to ask questions like: · The tentative "Hello? Is the studio still alive?" · The sentimental "Ah...will I live to see multipla…