Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Terra InvictaNewsTerra Invicta's 1.0 Release Date
Community

Terra Invicta's 1.0 Release Date

Terra Invicta · published 15 Dec 2025, 14:02 UTC

All newsPlayers around this dateRead on Steam

We're excited to announce that Terra Invicta is leaving Early Access and releasing as 1.0 on January 5, 2026. Version 1.0 includes a new 2026 scenario that updates the world situation to the present day. The release also adds support for five new languages: Czech, Italian, Korean, Russian, and Ukrainian.

Check out our 1.0 announcement trailer:

Watch on YouTube

The Journey to 1.0 and Beyond


It's been a long and incredible journey from the start of development in 2017, through our Kickstarter in 2020, and the last few years of Early Access. The feedback we've received from our community throughout that time has been invaluable to making Terra Invicta the game it's become, and we are so thankful for everyone's continued support of this project.

Last month, we released a major update called Release Candidate 1 and that update included:

  • More than 50 new regions on Earth, along with new nations, breakaways, and formables
  • New mechanics for region annexation and federations
  • A 2070 scenario in which interplanetary travel has been achieved and all factions start with some space assets already built
  • A "realistic" combat mode
  • New hab modules, spy modules, and climate modules
  • Lots of new events
  • New projects, including three faction-specific projects for each faction
  • An updated tutorial
  • Several UI updates
  • Smarter AI on Earth and in space
  • Performance improvements, bug fixes, and balance changes galore
  • 10 new achievements

We've already released a new version of this build (called Release Candidate 13) that addressed bug fixes and performance improvements

Reaching our 1.0 launch is a major milestone, but our work isn't done yet. We still have more plans for Terra Invicta. You can find more information about our current roadmap in this post, which outlines what we have planned for 1.0 and beyond.

Terra Invicta Community


As always, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.

But wherever you want to engage with the game, we want to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

https://store.steampowered.com/app/1176470/Terra_Invicta/

More from Terra Invicta

Other announcements

All news
In-game event11 Sep 2026Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenariosGreetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasio…Game update31 Aug 2026Terra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.In-game event24 Aug 2026Terra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelog v1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was errone…