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YollenNewsThank you & QOL Improvements Update #1
In-game event

Thank you & QOL Improvements Update #1

Yollen · published 20 Aug 2025, 12:18 UTC · build 19668391

All newsPlayers around this dateRead on Steam

Hey Adventurers,

Huge thanks to everyone for the support! I’m really happy that Yollen is now out on Steam ːccheartː

As requested, the new update is now live.

The new build comes with lots of community-requested improvements:

  • Move items in the inventory

  • Vsync

  • Frame Rate Cap

  • New Achievement for more backpack space

  • Improved visuals

  • Lots of bug fixing

Keep the comments coming so I can keep making the game better and I’d be very grateful if you could leave a review on Steam! 🙏

aim for the heavens

More from Yollen

Other announcements

All news
In-game event1 Oct 2025Yollen - Regular Update #2Hey Adventurers, Another regular update is here! This one focuses on polishing mechanics, fixing issues, and improving the flow of progression. Changes & Improvements: · Added quick drop by holding Shift for smoother inventory management · Reworked speed boost logic · Market now has its own XP calculation, making progression more distinct · Autocombine when inventory is full now works as intend…Major update19 Sep 2025Yollen - MAJOR UPDATEHey Adventurers, The biggest update has just dropped for Yollen, reshaping the game for the better I’ve been working on improving progression flow, adding more content, and fixing the annoying issues you’ve pointed out and I really hope the game feels much better now. What's new: · Smoother XP progression - leveling is now a lot faster and more natural · Rebalanced item stacks - cooked and smel…Community6 Sep 2025Thanks for the Feedback - Working on UpdatesHey adventurers, Thanks for playing Yollen and for all the straight-up feedback. I’ve read all your reviews and comments. A new update is coming and I wanted to share what's going to come: · tweaking balance and progression curve: the game was way slower than it needed to be, so I reworked the XP curve and numbers to make progression feel more natural. I also rebalanced some tasks to be a bit m…