Hello, my lovely farmers!
First of all – THANK YOU SO MUCH FOR PLAYING!!
When I launched this playtest, I wasn’t expecting so many of you to join. I’m incredibly grateful and more excited than ever to keep working on Cropdeck!
Originally, the plan was to share an early build, gather feedback, and then close the doors to keep working quietly. But with so much interest and support, I’ve decided to keep the playtest open a while longer! I don’t have a set end date yet, but you can keep playing for at least another week. Especially because…
While a lot of you enjoyed the game, many also pointed out areas where it needed tuning, especially the difficulty curve.
This new patch focuses on balance:
Gameplay should feel more even and less frustrating.
There are two new scarecrows to discover!
Weather difficulty now scales better over time.
Early levels are easier, and late ones are more challenging.
Read the full patch notes for all the juicy details! I’d love to hear what you think.
“Absolutely LOVED the game! Surprised me in a lot of ways.”
“I really enjoyed the game and can't wait to see where it goes!”
“Great game. Relaxing, and one-of-a-kind :D”
You’ve shared over 200 feedback surveys, filled with great ideas, helpful critiques, and lots of kind words. It truly means a lot!
Here’s what the first week looked like in numbers:
🕒 Average playtime: 1h 49min
🕒 Median playtime: 1h 2min (this is HUGE!!)
🎮 600+ players joined the game
🧾 Almost 1000 sign-ups total
💚 850+ wishlists
📝 200+ feedback forms submitted
💬 30 new folks joined the Discord (you can too!)
Thank you for playing, testing, sharing, and supporting this little farming deckbuilder. I'm back to the fields (and the code), working on even more improvements. Let's grow something great together!
Best,
– Piotrek