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Project SilverfishNewsBeta 0.1.6 Update
Game update

Beta 0.1.6 Update

Project Silverfish · published 7 Jul 2025, 17:00 UTC · build 19125912

All newsPlayers around this dateRead on Steam

New Features:

-New weapons.

-Individual NPCs can now use the new barter system.

-Barter system now has little arrows on item cards that denote the trader's preference.

-NPCs will now actively seek shelter during severe weather.

-You can now spend cash to pay off portions of your debt with the Broker.


Changes:

-Gave NFTA snipers bolt-action sniper with red laser in place of CSR.

-Put CSR in rare loot pool,

-Re-balanced prices of .338 sniper rifles.

-Re-balanced loner stalker weapon pool.

-Wrenches are less common in the loot pool.

-NPCs will have limited combat LOS range in low visibility conditions and will no longer fire at targets that should be impossible to see. (Unless they have night vision)

-Reduced fog density during lightning storms.

-Changed "Fan the Flames" quest to keep track of destroyed fuel tanks between level loads.

-Made NPCs less likely to run through glass web anomalies.

-Updated Insurrection Irregular models, making them more distinct as paramilitary forces.

-Added Hunger meter to Cooking screen.

-Made barter shop trades at Borough more generous and offer more food.

-NPCs now have to take account of visibility conditions when re-acquiring a target.

-NFTA snipers no longer have the Active Tracking skill.

-Random NPCs will now no longer spawn with Spratt's shotgun.

-Replace Blue chest in Perdition with Red chest.

-Changed Revolution's radio reinforcements from normal fire team to Haz-Op team so that they are more consistently effective and won't immediately die to map hazards.

-Added more cover at entrance or Refinery.

-You can now trade with Insurrection guards at the sawmill and dead end base if you have good rep with this faction.

-Changed starting location on Skeleton Coast to be less obnoxious on new runs.

-Made more of Mamma Roach's missions give more valuable items as rewards.

-Put a keypad lock on the door to TUNNEL 225 so that new players are less likely to wander in there while exploring other leads.

-Gave HandyMan a new charge up effect to their grab attack.

Bug Fixes:

-Fixed camera offset in item inspection screen.

-Addressed possible cause of infinitely respawning artifact.

-Hid tiny cube found on binoculars and Familiar Totem.

-Fixed glitch where Regression matrix couldn't teleport player off of a ladder.

-Fixed bug where NPCs could steal medical items from med bag.

-Fixed bug where NPCs could steal items from inspect screens.

-Fixed misc issues with inventory system.

-Fixed Healthy Appetite not giving instant health at camp fires.

-Fixed issue where NPCs could not see player through chain link gate.

-NPCs will now be deterred from standing in radiation sources until they die.

-Other misc bugs.

-Fixed issue where you could not call for reinforcements with the radio in Refinery.

-Fixed Pride Flag patch texture.

-Addressed a potential issue with props being set on fire causing poor performance.

-Temporarily removed Melee enemy zig-zag behavior as it was the root cause of a major performance issue.

-Fixed issues with insurrection trader and bounty board at Saw Mill.

-Fixed visual bug when changing patch in inventory.

-You can no longer trade with enemy stalkers by sneaking up on them.

-Fixed wonky ladder on ship-wreck in Skeleton Coast.

-Selecting a Faction Base start on a random rep character will now spawn you at the Lone Wolf bar rather than a random over-world map.

-Fixed a few areas where NPCs can get stuck on scenery.

-Safe zones with no NPCs will no longer give you warnings about wearing a disguise.

Known Issues:

-Shadow entities are not visible on low shadow quality settings.

-We are looking into adding a feature to allow you to offer cash as part of a barter deal.

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