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YollenNewsYollen - Demo Available Now at Steam Next Fest
Steam news

Yollen - Demo Available Now at Steam Next Fest

Yollen · published 9 Jun 2025, 19:27 UTC

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Hello, Adventurers!

I’ve just released the demo of Yollen - a brutally minimalist idle RPG.

This game was one of the starting points for Megaloot - something I made a long time ago as a side project, just to try things out. Over time, I decided to finish it and release it on Steam because I felt it deserved a place here.

It’s simple and quiet. You level up skills, manage your inventory, and slowly get stronger. No big effects, no pressure - just a steady rhythm of progress.

Wishlist now and try the demo:

If you’ve enjoyed Megaloot or just like idle games with a bit of depth, I hope you’ll give it a shot.You didn’t ask for this life.

But you’re going to end his.

More from Yollen

Other announcements

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In-game event1 Oct 2025Yollen - Regular Update #2Hey Adventurers, Another regular update is here! This one focuses on polishing mechanics, fixing issues, and improving the flow of progression. Changes & Improvements: · Added quick drop by holding Shift for smoother inventory management · Reworked speed boost logic · Market now has its own XP calculation, making progression more distinct · Autocombine when inventory is full now works as intend…Major update19 Sep 2025Yollen - MAJOR UPDATEHey Adventurers, The biggest update has just dropped for Yollen, reshaping the game for the better I’ve been working on improving progression flow, adding more content, and fixing the annoying issues you’ve pointed out and I really hope the game feels much better now. What's new: · Smoother XP progression - leveling is now a lot faster and more natural · Rebalanced item stacks - cooked and smel…Community6 Sep 2025Thanks for the Feedback - Working on UpdatesHey adventurers, Thanks for playing Yollen and for all the straight-up feedback. I’ve read all your reviews and comments. A new update is coming and I wanted to share what's going to come: · tweaking balance and progression curve: the game was way slower than it needed to be, so I reworked the XP curve and numbers to make progression feel more natural. I also rebalanced some tasks to be a bit m…