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Micro Stream RPGNewsUpdate Version 0.21
Game update

Update Version 0.21

Micro Stream RPG · published 24 May 2025, 17:07 UTC · build 18663220

All newsPlayers around this dateRead on Steam

Hey all, Bauske here.

First off, I want to start by giving a HUGE thank you to everyone who has been playing and enjoying Micro Stream RPG. When I started this project, it was only meant to be a small toy for my own stream, but the more my viewers on Twitch enjoyed the game, the more I wondered if it was something that other people might enjoy using if it were made more public. Over the past week, I've had the chance to see that question in action, and I cannot tell you how happy it makes me to see viewers and streamers alike playing and enjoying the experience. I know it's just a small little game at the moment, but there's something special about seeing something you've made bring others happiness, and I really can't say thank you enough for that.

So THANK YOU! Thank you, sincerely. I told you I couldn't say it enough. <3

In case you missed it, the Spring Event started yesterday. I hope everyone gets to enjoy the event over the next couple weeks. It's the next step in the timeline of events I have planned. After the event, you can expect the next dungeon to be released, and shortly after that the Companion App. These will help inject some longevity to the game for a bit while I pump out the next bit of content.

I'm also aware there is an issue in the game that causes Micro Stream RPG to sometimes stop connecting to chat and receiving commands. I'm looking into this and hoping to have a solution to it here soon. In the meantime, if this issue does occur, just close Micro Stream RPG out and open it back up again. My apologies for this.

That about wraps up the immediate things I wanted to talk about. I'll be sharing more in the future as it develops. For now, here are the small changes/fixes made to this version.

New features:

  • Added in functionality to keep the queue counter on screen by pressing F1. You can toggle it back off with F1 again.

Adjustments:

  • Adjusted the healing amount from "!heal" commands when the game is set at 2x or 3x speed. This increased healing is put in place to help provide a little more oomf to heals on these speedier runs since the cooldown timer for "!heal" commands usually doesn't reset until after the run is over.
  • Adjusted the level cap for monsters in the Spring Event dungeon to never exceed the player's own level. This is mainly put into play to help low level players not get completely demolished by the event dungeon's enemies.
  • Adjusted the stats of some of the enemies in the Spring Event dungeon to make them slightly easier to deal with. We hate seeing people lose out on earning eggs.

Bug fixes:

  • Fixed an issue where eggs collected during the Spring Event would still register even if the player died during their run. This would sometimes allow them to skip over a badge milestone.
  • Fixed an issue with "!heal" commands not registering when the on-screen character is moving between monsters.
  • Fixed an issue where earning a badge other than the Spring Event Badge in the Spring Event dungeon would end the run prematurely.
  • Hopefully fixed an issue where sometimes a player who used the "!rpg" command would be placed into the Spring Event dungeon instead.

V0.21.1 Changes:

  • Reworked player and monster speed calculations through the engine to more consistently reflect speed differences across all level scaling.
  • Updated some of the dungeon title text graphics for consistency.
  • Sped up the "Turn-In Complete!" text at the end of a Spring Event run to better match the current game speed.
  • Hopefully fixed an issue where sometimes players using the "!rpg" command would instead be placed in the Spring Event dungeon.
  • Disabled Twitch "PING" detection as I think this might be causing some random crashes.
  • Fixed an issue preventing the Queue Limit function from working.
  • Fixed an issue where incorrect monster data was being recorded.

V0.21.2 Changes:

  • Fixed an issue with game color not working.

~Bauske

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Steam news25 Apr 2026The Spring Event returns for 2026!Hey all, Bauske here. The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the…In-game event15 Mar 2026Update Version 0.24Hey all, Bauske here. I know it's been a long while. I'll cut straight to the chase: This update isn't a content update, but instead the update I've been working on for a while to fix the majority of the major bugs that have been plaguing Micro Stream RPG these past few months. I wanted to get a full update out that featured new dungeons, new enemies, some new mechanics, AND have the bug fixes…Community31 Dec 2025Update (finally) coming soonHey all, Bauske here. I hope everyone has had a great holiday season! First off, I want to say thank you for your patience with this project. I feel like this year slipped away from me due to a number of factors. I had so much planned with Micro Stream RPG and unfortunately didn't get to do much of any of it. Between game issues, connectivity problems, and general life hiccups, things didn't tu…