Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
InFlux ReduxNewsUpdate notes for March 23
Game update

Update notes for March 23

InFlux Redux · published 23 Mar 2025, 10:39 UTC · build 17825023

All newsPlayers around this dateRead on Steam

Here's an incomplete list of changes in no particular order:

-Fixed getting no shadows at all (instead of just worse shadows) on Low and Medium
-Fixed an issue in the second section of Caves where you could reliably fall through the floor on a patch of ground near the air vent you're supposed to put the boulder into
-Fixed an issue where you could spawn inside the ground in the very last level
-Increased physics substepping to hopefully improve physics stability in low-fps situations
-Fixed an issue where on ultrawide displays and with the FOV set high, the sky would appear black near the edges of the screen
-Fixed a cosmetic issue where the ball appeared to end up on top of the orange balls and boulders when you were right up against them (didn't affect physics, but sure was weird)
-Build now identifies the Steam Deck and sets specific graphics settings for it (I get 30FPS with these defaults - 60 in puzzles)
-All input from all gamepads should now be routed to player 1, allowing you to use an external controller with the Deck without losing the ability to also control the game with the deck itself
-Fixed some weirdness here and there in the maps (floating objects, etc)
-Changed menus to have larger text, mainly so they'd be more legible on Steam Deck

I have been bad about writing down what I've done so there are other things in here.

Thanks for playing InFlux and Redux, folks! <3

More from InFlux Redux

Other announcements

All news
Community9 Apr 2025InFlux Redux is now Verified for Steam DeckInFlux Redux got an update recently that enabled it to pass the tests that a game requires to be Verified for the Steam Deck. Now you can play it in a hammock, which is the intended experience.Community14 Dec 2024InFlux/Redux comparison/dev thoughts videoThe remake of InFlux is out, it's called InFlux Redux! Here's me opening the editors for both projects side-by-side and saying whatever it occurs to me to say about the development process(es). Get set for 50 whole minutes of unrehearsed off-the-top-of-my-head probably-boring developer talk!Steam news16 Nov 2024InFlux Redux released!Hello InFlux enjoyers! There's a remaster out! It's over here: Some years back I started making a remaster of InFlux on UE4 in my spare time. I just thought it would be a nice straightforward thing to do to keep InFlux playable and supportable into the future by moving it to a better engine, and I wasn't wrong, but I didn't consider how long it would take me to do it while also working. Now it'…