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Killing Dead PlaytestNewsUpdate Notes 13 Feb 2025
Game update

Update Notes 13 Feb 2025

Killing Dead Playtest · published 13 Feb 2025, 11:16 UTC · build 17350681

All newsPlayers around this dateRead on Steam

- Fixed leaderboard not displaying names correctly for entries that are not on friend list
- Decreased Zombies spawned in first wave from 50 to 20

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Game update6 Dec 2025Update Notes 6 December 2025 - Final🧩 Patch Notes New Enemies · Splithead: We wanted to add pressure to base building. This new boss emits an electric scream that damages all buildings in its radius, forcing players to intercept it before it gets close to the walls. Gameplay Changes · Dynamic Maps: Maps now open up progressively. We found that early waves felt too empty on large maps, so this change focuses the action immediatel…Game update12 Nov 2025Update Notes 12 November 2025🧩 Patch Notes New Boss – Screamer: A terrifying new enemy that charges toward players and unleashes a loud scream, slowing and disorienting anyone nearby. New Enemy – Bomber: These unstable foes ignite their bombs and sprint toward players, detonating after 5 seconds or upon death. Stay alert! Animation Fixes: Weapons now consistently point toward their targets, with improved left-hand IK ensu…Game update27 Oct 2025Update Notes 27 October 2025🧩 Patch Notes · Dodge Mechanic: You can now press \ to perform dodge animation, quickly propagating you towards the movement direction in exchange for 50 stamina. Great for avoiding spitter attacks! · Camera updates that are designed to improve presentation of character motion. · Major difficulty tweak, game is now much easier on early waves. Allowing players to get onto later stages without t…