Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Warlords Battle SimulatorNewsTactics update!
Major update

Tactics update!

Warlords Battle Simulator · published 28 Dec 2024, 00:26 UTC · build 16863487

All newsPlayers around this dateRead on Steam

Hi guys! We've been reading your reviews, discussions and e-mails since the game's release and took a lot of feedback on board. TACTICS update brings it all together with some new QoL features, as well as something that changes the game completely. Priority orders.

Tactics

Before the battle begins, you're now able to select a tactic your units use. You can target the closest unit, Ranged Troops, Cavalry or Infantry. Your units will ignore other unit types as long as selected tactic is in effect (until the chosen enemy type is dead).

This means your cavalry can now actually flank and dash for ranged troops, rather than going for the closest enemy every time.

We've also updated how AI works - troops no longer select a target at the beginning and stick to them no matter what - instead they'll re-evaluate the target during the battle, always going for the closest enemy (if that's the chosen tactic).

For now, the AI does not use any other strategy than closest enemy - we're still thinking whether to change that and would love your input on this.

Saved Formations

In Adventure mode you'll find a new button - it will load the troop placement from the previous battle. We found it to be quite useful, especially with specific builds.

Range information

Another QoL that you've requested is ranged information. You're now able to view the range of attack of individual units - both yours and the enemy.

Lastly... we know that some players have had issues with Steam Achievements. A lot of the progress is saved through them (for example unlocking other races by defeating the enemy bosses). We know that the game always works on the second run, but for some it won't do on the first run. Just in case we did add something that should track most important achievements regardless of Steam status, and award them on next run.

Please let us know what you think of these changes. We drive the development of the game with your feedback, so it's super important for us. Also please considering reviewing the game if you haven't done so already! It REALLY helps us! We hope to get back to Very Positive, rather than Mixed :)

More from Warlords Battle Simulator

Other announcements

All news
Game update3 Jan 2025New Year update!Hi everyone. Just a little follow up from the last update. · Heroes will now have trophies next to them after beating bosses. · Orc and Undead perks now stack correctly (before this patch secondary bonuses were not applied correctly). · Difficulty levels will now have perks and penalties applied correctlyGame update2 Jan 2025Minor PatchHi guys. Just a minor patch rollout that mainly tries to address issues some players have with unlocking content. How it worked previously: Pretty much everything was based on Steam achievements. If you did a campaign mission that unlocks a hero, you'd get an achievement, and that achievement was checked for when seeing if your content is unlocked. This currently doesn't work for some users (no…In-game event31 Dec 2024Difficulty Modes in Adventure!Hi everyone. A brand new patch (last this year, I hope, as it's already 16:46 here and I want to get off my PC) just hit the floor. We've added the very first iteration of difficulty modes in Adventure Mode . This is very much a TRIAL before the main thing rolls out. For now, you're able to select the difficulty between Normal (current version), Hard and Impossible. Impossible IS possible, alth…