Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Knights WithinNewsMap Transitions - Patch Notes (366)
In-game event

Map Transitions - Patch Notes (366)

Knights Within · published 17 Mar 2026, 05:48 UTC

All newsPlayers around this dateRead on Steam

Completely reworked the way maps are loaded in to enable map transitions mid mission. I’m quite excited about this one since I think this really brings crusade in line with the ‘primary adventure’ mode it is intended to be. Also working on things like mid-map shops and map modifiers between the stages and other cool stuff that will come down the line.

This update required a TON of code changes so I fully expect there to be some bugs, please send feedback my way. 

Crusade (renamed to Operation)

  • Now has 3 difficulties (difficulty 2 is about the same as previous version)

  • Difficulty increase between acts is larger 

  • Mission progression has been significantly altered

    • Each mission section now has 4 objectives to complete (was 3), with a minimum of 1 and maximum of 3 (was 5) per stage.

    • After the first section, an extract location spawns and you choose when to go (3 section max per stage)

    • Instead of an optional number of stages, the amount of sections\\objectives within a stage is up to you. Always 3 stages in each act.

    • After extract, you are taken to a new map for the next stage  

    • Stage 3 reveals the boss instead of a stage transition 

Updates

  • Beacon and Mutation large lists now are in grid format with only icons. There is a new setting to revert to the old look if you prefer.

  • Connect map mod now gives 2 stacks of Delayed Gratification (was random mods)

  • Armor class mastery legends require surviving any mission now (was P3+)

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies