Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SynchroNewsWhat we've done & what's next
Community

What we've done & what's next

Synchro · published 4 Jan 2026, 05:13 UTC

All newsPlayers around this dateRead on Steam

Hello, resistance! Happy New Year!

While we're on our New Year's break, it's a good time to talk about the work we've done and our near-future plans.

List of Updates for the Spring Playtest

Since the summer playtest, we've implemented a huge variety of new mechanics and content. We've mainly focused on content and meta-progression elements.

New Content

Comics

We are completely redrawing our comic-style cutscenes. They are now in color, more vibrant, and do a better job of revealing Synchro's lore and character backstories. At launch, the game will feature a whole comic book with key story moments spanning ~50 pages.

New Hero: Sledge

This is a Tank with plenty of crowd control. He can pull enemies toward himself, and his ultimate ability grants him invulnerability and provides an impenetrable shield that can cover allies.

New Enemies: Cultists & Pikehead monster

We're gradually populating the dense forests, cemeteries, and fields of abandoned Chow district with not-so-friendly inhabitants: neo-pagan cultists and monsters. Below are some colored sketches of the cultists. We drew inspiration from various neo-pagan cults, the mythology of the Komi (lands we're from), and mixed it with a certain well-known misanthropic black ideology.

Global Map & Mission Generation

Synchro is a turn-based team roguelike with base management. We're brewing a potent mix with all sorts of ingredients. We've invented a fresh synchronous combat system and created a unique eastern european cyberpunk atmosphere with a truth vision mechanic (inspired by the movie They Live), but we're also using proven elements from the best titles in the genre.

Basic random location generation

The mission system and global map will feel familiar to fans of the genre's pioneers, like Darkest Dungeon I. In Synchro there is also a city map where you can choose from various randomly generated missions. For example, this short video shows a fully procedurally generated environment.

Basic implementation of 6 biomes

We've divided locations into biomes. Each city district will offer different biomes to rebel in, each with its own features. We won't have a district minimap on a mission, but you'll be able to choose a route and rewards, similar to classic roguelike games like Hades.

Two mission types: Recon & Propaganda

We're doing everything to make the randomly generated missions diverse. For now, we have basic Recon and Propaganda missions ready. In future iterations, we'll add more distinct and unusual missions like Riot and Aid Allies.

Aurora Base: The Resistance Hub

Reading books in the Library

In the game, you can read short fragments of world literary classics. After finishing a book, a hero gains a unique Personality Trait that affects their abilities in combat. We've implemented 20 unique Traits across 5 personalities, each altering a hero's fighting style.

Here are some Trait examples:

6. Bloodthirsty

After killing an enemy, increases the Hero's damage by 3/4/5% for the mission's duration.

11. Cunning

If no enemies are nearby (10m) at the start of the turn, the Hero can shoot through adjacent (2/3/4m) obstacles.

Upgrading hero Mentality in the Psychologist's Office

As their Mentality develops, heroes grow stronger. Their maximum Willpower cap increases, they gain access to more upgrades, and they can have more Personality Traits.

In-Mission Gameplay

Basic hacking system

Now, every supply item is made of Components. This mechanic allows our Heroes to extract the necessary Components from supplies and consumables to perform hacking. This lets you safely access the contents of capsules, ATMs, info hubs, cultist altars, anomalies, banners, etc. The Component system will also allow us to implement simple but satisfying item crafting at special workbenches in the future.

A prototype of the mechanic straight from the engine editor. We'll have a polished and convenient UI ready for the playtest.

Suspicious NPC civilians

The streets may now be populated by randomly generated people caught in tough situations. The catch is that beneath the projection of usual people, there could be enemy androids, bandits, or creepy mutants. Truth vision and a Special Symbol system will give hints about the inhabitants' true intentions.

Playtest in March-April 2026

You'll be able to try all these new mechanics and content in a few months! We're planning to reopen access to the game for all the dedicated players who signed up for the Playtest. Plus, simultaneously with the playtest, another not yet revealed but very significant event for Synchro will take place. Stay tuned!We'll be happy to answer any questions here and on our Discord server.

See you in Solar-30!

More from Synchro

Other announcements

All news
Community28 May 2026New Trailer, Big News, and Our Kickstarter Journey BeginsThe resistance is growing. Today we have some huge news to share with everyone following Synchro. First, our brand-new trailer is here! This is your best look yet at Synchro’s world of deception, tactical survival, and synchronized combat. You’ll get a glimpse at the dystopian nightmare we’ve been building, the hidden threats lurking beneath the surface, and the resistance squad you’ll command…Community30 Apr 2026Good newsHey there, rebels! This is Ivan, the producer and game designer of the project, checking in. Good news! We've finally found a worthy publisher — one that's the right fit for us — and we've signed the deal. What's more, we've made up our minds: we're running a Kickstarter campaign for Synchro this summer! For backers and early playtest participants, we've prepared exclusive rewards and some swee…Community28 Aug 2025Synchro playtest has ended!Hello everyone! We have closed the Synchro playtest on Steam until the next major update. Thank you to everyone who participated! This is incredibly valuable. Thanks to your feedback, we've understood and improved a lot of things, and we continue to make improvements! Here's a bit of statistics: The playtest was approved for 3054 people; 1482 people made it into the game and played; We received…