
Changes in level 324 (Dream Park with balls):
Some balls, including one required, have been moved to the activation room. Now, activating one ball is enough to open the passage to the second area (this ball is located directly in the activation room). This means that the second area can now be reached by simply pushing the required ball, which is already in the required room, without having to drag it halfway through the level.
An alternative passage has also been added that opens if you activate all the balls as before. In this case, you can take the alternative exit to the stairs, skipping the second area with the large, shape-shifting ball.
The gravity zones that assist in pushing the balls have been expanded, and the doorways have become much larger, making the process less frustrating. A hint has been added in the form of different lighting for the correct and incorrect balls in the rooms where they were originally stored. A keystroke hint for interacting with the large ball in the second area of the level has been added.
Changes in level 1229 (Cinema):
The flickering sound is now twice as quiet.
The second ticket on the floor at the entrance to the first hall has been slightly enlarged and moved to the center.
A disclaimer about shocking content has been added before the movie starts on the projector (it is also present when interacting with the projector in the third hall; this will be fixed in the next patch).
Beginning house level:
Added a key hint for interacting with the first door in Will's room.
Fixed the flickering in the house across the street.
Keys during QTEs now use only Shift, left mouse button, and right mouse button.
Other changes:
Removed the sound delay for picking up an interactive item.
The player no longer kisses the stairs.