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Meat Engine DemoNewsMeat Engine Demo Update V0.1.8.6
In-game event

Meat Engine Demo Update V0.1.8.6

Meat Engine Demo · published 9 Oct 2025, 01:08 UTC

All newsPlayers around this dateRead on Steam

Patch Notes:

  • Added jump animation to Enforcers

  • Added a platforming section to E1M4

  • Added new textures for the Walker enemy

  • Added/Improved sound effects for Walkers, Hounds, Whip, Player, Explosions and Wardens

  • Improved enemy pathfinding when they haven't seen the player

  • Improved visibility of Walkers and Hounds

  • Increased Enforcer projectile damage 10 > 20

  • Decreased stamina recovery time after slide jumping

  • Reduced enemy count in E1M3 and E1M4

  • Fixed a bug that caused sound effects to play in E1M1 when they shouldn't

  • Fixed an issue with the Nav-Mesh in E1M1

  • Fixed a bug that caused enemies to get stuck jumping or glitch all over the place

  • Removed test enemy from E1M4

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In-game event7 Sep 2026Meat Engine Demo V0.81 UpdatePatch Notes: We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said…In-game event13 Jul 2026Meat Engine Demo Update V0.699Patch Notes: · Added hit reaction to Wretches · Added death animation and sound to Vertica · Added new rifle sound (Still a WIP) · Updated first boss death animation · Updated slide jump to apply omni directional force (Slide jump now works in all direction) · Increased Super Shotgun pellet damage 15 -> 20 Mainly just adding some of the features and polish I'm working on for the final release.In-game event18 Jun 2026Meat Engine Demo Update V0.65Patch Notes: · Added new movement ability: crouching in the air makes you fall faster · Added Gamma slider · Added level locking and progression system · Added footstep sound to Baron enemy · Added new checkpoint to E1M1 · Fixed jump pad in E1M2 · Increased size of HUD · Nerfed hound fire rate · Adjusted various spawn triggers · Improved menu navigation in HUB menus · Improved intro screen Smal…