Hello, Farmers!
Picture this: from the rustling leaves of a newly planted orchard to the distant sound of ox-drawn wagons rolling out at dawn, your ancient farm thrives with life and possibilities. Today, we have some exciting updates to share about Ancient Farmer. Discover how we crafted the game’s progression system, allowing you to unlock new buildings and open up a world of possibilities for your crops and livestock.
Until now, players could construct any building at any point in the game. To create a more tangible sense of progression and encourage farm development and production of goods for sale, we divided buildings into two groups:
basic buildings,
advanced buildings.
Basic buildings are essential for the player, making it possible to farm regardless of mistakes during gameplay. Examples include the workshop, needed for basic tools, and crafting stations like the carpenter’s shop.
During the DEMO, we noticed many of you were frustrated with carrying all your items in the inventory. The juggling of grain like a circus act is no more! To improve organization and storage, we introduced the granary, a place to safely store items you do not currently need. This shows we listened to your feedback and are committed to building a game that suits your needs.
That wraps up today’s update! We would love to know your thoughts. Which building do you think should become advanced next? Stay tuned for more Ancient Farmer news coming soon.
Best regards,
The Dev Team