Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KritterNewsMultiplayer and localization, what a huge update
Major update

Multiplayer and localization, what a huge update

Kritter · published 6 Jun 2025, 13:12 UTC

All newsPlayers around this dateRead on Steam

Hello my Kritters!

We are gathered here today to celebrate not one, but [b]two huge updates[/b] (v0.8.11 & v0.8.12).

They bring TONS of new features and bugfix.

As always you'll find more details later in this post but here are the most important things to know :

- The game has been fully[b] translated[/b] into German, Spanish, Portuguese, Russian, Japanese, Korean and Simplified Chinese.

- Both online and local multiplayer experience are cleared from dozens of bugs and have never been that great! Enjoy it 'till you can as the multiplayer will be removed from the demo in a few months.

- Diversity in base defense is coming. You can now choose between different turrets. The same thing is coming for traps in the next update.

And soooooo much more.
The patch note is actually quite long so you'd better give this new build a try rather than read everything ;)

As usuall, please join our discord server and give us your feeddback ab out the game, it would helpo us tremendously make it better!

Now, it's time for the patchnote!

Patch note v0.8.12 - Let there be turrets

General

  • The game has been entirely translated into : German, Spanish, Portuguese, Russian, Japanese, Korean, Simplified Chinese. If you find errors in translations or in the UI, please tell us!

  • Mark's engine now has the new model when you unlock it after defeating the boss AND when M.Ark lift off for the second act.

  • The boss door has been fully reworked and now shows you the head of the lieutenants you have to defeat to unlock it.

GamePlay

  • You can now choose between 3 turrets. A machine gun, a bazooka and a railgun. Each of them have 3 levels that you can upgrade.

  • Machine gun shoots low damages projectiles at great fire rate.

  • Bazooka shoots explosive rockets doing damages within a radius with a low fire rate.

  • Railgun shoots projectiles with double the range of other turrets, high damages but low fire rate.

  • You can now reroll the shop when using a gamepad.

  • You can no longer leave the main area after defeating the 7th wave. (You might though, but you shouldn't).

Multiplayer

  • Full team death now trigger the cloning of all the players by M.Ark, like he does in single player.

  • Performances have been greatly increased, up to x5 in late game.

  • Resources are now shared between players and the right amount is gathered.

  • Players's healthbar are now always shown as well as the name of the player.

  • [Local] Player 2 can now resurect player 1.

  • [Local] Player 2 can now buy items in the shop as well as get rewarded at the end of a wave.

  • [Local] Player 2 now has the correct skill inputs in the UI.

  • The multiplayer screen in the lobby now let you leave a multiplayer game, both local and online.

Graphics

  • The use of F.A.I.L devices is way more juicy and clearer.

  • The meadow biome in act 1 has been replaced by an aride one that fits more with the global environment.

  • Ground textures are now all in cel shading.

Audio

You can now appreciate the mighty boss music that was lost in bugs for like a year!

UI

  • The UI now shows you critical chance stat and your luck stat.

  • When a power up gem is picked, you now see which stat is upgraded instead of the gem icon.

  • When a ui screen is open, the background is now blurred.

Bugs

  • Fix bugs about walls that would be impossible to upgrade.

  • Fix a bug where action popups would stay on screen.

  • Fix a bug where old gadgets would stay on the world when upgraded.

  • Fix a bug where the UI would still show "Under attack" after finishing the 7th wave.

  • The UI now works for wide screens.

  • When you upgrade a gadget, the previous ones now correctly disappear.

  • Resolution settings no longer show the same resolution multiple times.

  • Lava does damages again.

  • Buildings ghost don't collide with client players in multiplayer game anymore.

Patchnote v0.8.11 - Let's make Kritter great again

General

  • The character creation screen and the customization screen have been reworked so they can be used with a gamepad. The character naming is also clearer and the whole UI is ready to welcome new customization possibilities.

  • It is now possible to choose the screen resolution properly.

  • An anti soft lock system has been added in case a mob is thrown in a weird place by some explosions.

  • The Temporal Chest has been added to the skill tree. It allows the player to keep up to 50 coins at the end of a run for the next one.

  • World tiles have been slightly reworked with more potential camps and new deposit positions.

Gameplay

  • The dash has been reworked. It no longer teleports you but give you a quick impulse. The movement is now smoother and will collide with some colliders. The base idea was to fix a terrible clipping bug but we feel like this new dash is actually what we always wanted 🙂,

  • The player can't take damages during the dash.,

  • The Defender heavy skill (the jump) gives you 0.5 secondes of invulnerability,

  • All the resources, power ups, coins and other items are now physical and are droped on the ground by enemies / chests / deposits ... It results that those items should not stay stuck on top of environment or inside rocks or things like this anymore.,

  • The drill now start working at the first exploration phase but gives significantly less resources.,

  • The health of the Kritter is more readable as well as when the player gets hit or healed. Furthermore, when Kritter's health is below 20%, a red screen animation is displayed.,

  • Cryo skill modifiers have been removed due to too much problems. They will soon be replaced by way better modifiers.,

  • Tracker projectiles collider size have been doubled.,

  • The water doesn't do damages to the Kritter anymore.,

  • When the Kritter doesn't move, the gadget is built in front of him instead of behind.

  • Full balancing of the waves.

Multiplayer

  • The difficulty scaling was too much and has been reworked. Monsters health and damages are still scaled up but the amount of enemies will stay the same. It also greatly improve the readability of the game when playing with a party of 3 or 4.sq

  • Client players can now see the walls being destroyed.

Minor things

  • Dead enemies stay on the ground for 2 seconds instead of 4 (increase readability).

  • When playing with gamepad, the heavy skills of the defender and the tacker now hit farther.

  • Global performances have been increased.

  • The pause menu has been translated in french.

  • When a wave is cleared, the reward screen comes quicked.

  • Wall parts no longer block the tracker projectiles.,

  • M.Ark doesn't talk during the character creation anymore.

Bugs

  • M.Ark modules (temporal convector / drill / radar) are now correlty placed arround him.

  • Leaving the game in the middle of the tutorial don't get you stuck for your next session anymore.

  • Fixed a bug where the walls could be invisible.

  • Fixed a bug where enemies could have multiple shield on them.

  • The cloning addon no longer slow the player.

  • Fixed a bug where the Kritter attack animation could be stuck.

More from Kritter

Other announcements

All news
Game update18 Aug 2026Patch note 1.0.17Hello my kritters! Today is a big day for two reasons. First: we finally fixed the issues with asian language having missing characters (mostly korean). Second: we will open the playtest for the local coop today! I'm hoping you'll appreciate our work. You also have to know that while the 1.1 update will be there soon, the 1.2 is already planned with a lot of new quality content. Stay tuned and…Game update4 Jul 2026New bug fixes and info on the 1.1Hello my Kritters! I know it's been a while and I'm sorry for that but we had to take a break after the release and debugging month that followed. But during our absence, we did take some rest and, we worked hard on the next updates for Kritter. The 1.0.15 update will just bring more bug fixes, optimization and first attempt of anti cheat to avoid poluting the leaderbaords. Feel free to check t…Sale8 Jun 2026Kritter: Defend Together is part of the Bullet Fest!Hey Kritters! We're excited to share that Kritter: Defend Together is taking part in the Bullet Fest , starting today! The event runs from June 8 to June 15 . To celebrate, Kritter: Defend Together is 20% off for the entire duration of the event, until June 15 . Great time to grab it or share it with a friend who's been on the fence! And while we have your attention: w e've been heads-down work…