Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bunny EurekaNewsCocoa trees now have particle effects! šŸ¦‹šŸƒ fixed some bugs
In-game event

Cocoa trees now have particle effects! šŸ¦‹šŸƒ fixed some bugs

Bunny Eureka Ā· published 13 May 2025, 02:10 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

----------------------------------
Bug Fixes:
Fixed WASD controls (left/right were reversed).
Fixed confusing drag interactions.
Cocoa trees now have particle effects! šŸ¦‹šŸƒ There are butterflies and gently moving leaves.
Bunny work time now has a minimum of 4 hours (was 0).
If a bunny finishes early (e.g., all crops harvested), it’ll now help others. Such helpful bunnies! šŸ°šŸ’¼
----------------------------------

Note:
If you’re a returning player, there’s not much change besides the cocoa tree animation.

----------------------------------
šŸ’¬ Dev Notes
Hi again! I'm back with an update—you probably didn’t expect that!

I’ve been thinking about turning this into a full game… but it’s still not quite "fun" enough, so it's on hold for now.

About the refactor:
I updated the cocoa tree animations, which meant digging through messy code and manually updating every item’s settings (first-time dev mistakes šŸ˜…). Then I noticed deeper problems and started another refactor... again.

I wish tutorials warned about the black hole of bad code.
Game dev is way harder than I imagined—both in coding and in designing gameplay.
This is my first game, and I’ve learned a lot. Next time (my third game), I’ll plan the systems and gameplay properly from the start.

----------------------------------

šŸŽ® About My Second Game
My 2nd game was recently released as a full version! Sales are low, but the long, thoughtful reviews truly touched me. It’s a story-focused game, and the feedback means a lot.

Early on, I kept checking for comments and screenshots. When no one notices your game, every small interaction feels precious. It's lonely making a game alone.

This farming game… the movement keys were reversed for months, and no one told me—because barely anyone played 😭

Still, I love my second game. It feels like a finished piece. The median playtime is 28 minutes, which means players who open it usually finish the story. This one only has 20 minutes of content (needs better gameplay), but I hope my third game can hit 1 hour of playtime.

----------------------------------

šŸ“Š Random Stats
My second game: Only 28% of buyers opened it. Very strange…
Maybe the story is too sad—people support it but don’t want to go through it. Or they played the demo (which has half the content) and never opened the full version.

This farming game: 73% of buyers launched it. A more "normal" number.

----------------------------------

Thank you so much for being a player. 🧔
It really means the world to a solo dev like me.

More from Bunny Eureka

Other announcements

All news
Game update13 Sep 2026New: Wheat's Brunch ShopAbout Bunny Speech I'm so happy you like the new bunny speech feature~ I've improved the speech UI again. Maybe I'll polish it a little more in the future if I have time. I hope future players can open the game, spend around two happy hours here—about the length of a movie—and occasionally remember the cute little bunnies afterward. Some Thoughts About Game Design A few days ago, I saw someone…Game update8 Sep 2026New Feature: The Bunnies Can Talk!It feels a little like a long goodbye. December is getting closer, and I’ve been feeling a little sad. I was planning to write more story content. But while writing, I suddenly realized... The game really is going to end. Once I stop updating certain parts of the game, they may stay that way forever. So I went back to check some of the item systems and their gameplay logic. And I discovered tha…Game update31 Aug 2026UI Improvements, Better Trains, No new features — no need to open the game.A small update focused on UI improvements and making the little train more useful. If you've already played the game, you don't need to open it just for this update. There aren't any other major new features. 1. Better UI Thank you to the helpful players who gave me feedback! It was super helpful! I reorganized the categories and added gameplay tips directly into them, so hopefully the UI is a…