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MoadraNews- Moadra Demo patch notes 1.1.0 -
In-game event

- Moadra Demo patch notes 1.1.0 -

Moadra · published 28 Apr 2025, 20:37 UTC

All newsPlayers around this dateRead on Steam

Thanks to everybody's feedback, we have made many improvements to the game, and decided to include them in the demo version.

Version 1.1.0 has been released with the following updates;


    Gamepad aiming / target locking:
  • Added button (gamepad left trigger) to allow free aiming without moving.
  • Added crosshair to help with free aiming.
  • Target lock works only on enemies and moving targets, greatly reducing the picking of unnecessary targets, especially during combat.
  • Target lock picks the closest target to the crosshair, making it easier to understand which target the system will choose.Scanning:
  • Scanning objects is much faster.
  • Object highlight colors in scan mode are clearer, making it easier to see whether the object has already been scanned.
  • Removed scanning from various objects that didn't contribute much to the story and lore.Player movement physics / other feature improvements:
  • The player accelerates to maximum speed slightly faster.
  • Jump vertical speed slows down quicker after releasing the jump button, making it easier to do jumps with different heights.
  • Crouching now works by holding down the left analog or D-pad.
  • Maintaining ledge grab does not require holding the move input anymore.
  • Healing skill (renamed to Heal Lifeblood) does not use Bioplasm anymore, and can be recharged in Evolve Chambers.
  • Fixed the blaster charging bug, which sometimes prevented charging even if the fire button was pressed.
  • Removed one frame of input lag from controls.UI improvements:
  • Updated some tooltips (for example, free aiming).
  • The gamepad back button (right face button) works more consistently in various menus.
  • Added missing map icons (for example, elevator doors and area damage sources).
  • Taking damage and low health effects are more subtle.Level design / art improvements:
  • Fixed collision geometry on various levels.
  • Adjusted enemy placement on Neera Archives levels.
  • Slightly increased the overall brightness.
  • Slightly toned down the vignette effect.

These changes have modified the game's data in many ways, which unfortunately means the save files from the previous version do not work anymore.

We would greatly appreciate feedback on how these changes affect the experience. Please let us know in the Steam discussions!

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Announcement1 Oct 2026- Moadra is releasing on October 22! -We are excited to announce Moadra will release on Thursday, October 22! Thanks so much to everybody who provided feedback, wishlisted, & followed Moadra. Your support has been amazing, and we can’t wait to get the full game into your hands. See you on Protea VI in about a month, Lieutenants! -Gloomsoft Dev TeamIn-game event21 Feb 2025- Moadra Demo patch notes 1.0.1 -Lieutenants! The demo has been out for a week, and many of you have already provided great feedback and suggestions. Thank you!!! Version 1.0.1 has been released with the following updates; · Adjusted difficulty to the Blight Beast boss fight. · Removed Armored Barrier near the boss fight to gain access to the nearby save point. · Reduced Stinger Flie's attack speed. · Reduced Blightwing's atta…Community18 Feb 2025- Moadra Demo Out Now! -Step into the boots of Lieutenant Moadra Meras and get a sneak peek of the dark sci-fi world of vicious creatures and alien surroundings on your first mission. Will you let the nightmarish inhabitants of Protea VI prevent you from completing your mission? The demo will go live on February 13th, 2025, and will remain available beyond the Steam Next Fest event concluding on March 3rd, 2025. Your…