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Lisa Total investigation!NewsPart Two – Into the Wolf’s Lair: Update 5 Is Live!
Major update

Part Two – Into the Wolf’s Lair: Update 5 Is Live!

Lisa Total investigation! · published 24 Mar 2025, 19:11 UTC · build 17839898

All newsPlayers around this dateRead on Steam

Hey there!

I’m thrilled to announce that Update 5 is finally here! 🎉

This time, our favorite crew is venturing off the boat in search of answers. What awaits them? Shocking revelations? New allies or unexpected enemies? Let’s just say there are plenty of surprises—some naughtier than others! 😏

What’s in this update?

🔹 Around 9,000 words (~25 minutes of gameplay)
🔹 15 animations (including 9 unique ones)
🔹 259 new renders
🔹 19 brand-new music tracks
🔹 8 new success
🔹 Russian language support

Enjoy, and don’t forget to share your thoughts or feedback! Lisa sends lots of love to all her amazing supporters. ❤️

More from Lisa Total investigation!

Other announcements

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Game update15 Sep 2026Update 3.1a : Bug fixUpdate 3.1a log : · Fixed a bug affecting some of Saul's variables not being registered, as well as some compatibility issues with older saves. · Made some changes to the replay gallery for better consistency. Thank you for reporting these issues! :-)Major update12 Sep 2026Chapter 3, Episode 3 - Honeymoon in Paradise!Hello there! It’s finally here! After months of development and quite a few complications during the rendering phase, the new update is now available! 😄 So, what’s new? There are around 30 minutes of gameplay per run , with three main paths in this update. As for the numbers, there are exactly: · 22,431 words · 693 renders · 62 animations , only 8 of which were made with AI, because water and…Community21 Aug 2026Progress Update : Chapter 3, Episode 3Hello there! It's been a while since the last post on Steam, so I thought you could use some news about the current state of the next update! About 90% of the story has been rendered. There are already more than 550 renders and 42 animations. I’ve reduced the number of AI animations, and the majority are now made directly in Daz. I may have been a little too optimistic with them on the last upd…