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BreachersNewsNew Gadget: Clone Projector! - v28.0
Major update

New Gadget: Clone Projector! - v28.0

Breachers · published 11 Mar 2025, 16:20 UTC

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Not only did we announce our new game, Forefront, during the VR Games Showcase, we also showed off the first of many new gadgets for Breachers! Even better? That new gadget is AVAILABLE NOW in the game!

Getting new gadgets is something the community has been vocal about for quite some time now. This new update finally brings both Enforcers and Revolters a new toy to play with. But that’s not all. We’re also bringing players brand-new “round over” messages, a much-needed balancing change to incendiary grenades, and a collection of bug fixes and improvements.

Check the Discord to see a full list of changes and improvements in detail.

Introducing: the Clone Projector!


Trick enemies into thinking you are positioned in places you aren’t, make the enemy reveal their position by shooting at something that only looks like you but isn’t, or make them think you’re planting the EMP. With the Clone Projector, players can place a holographic copy of themselves on various flat surfaces. Upon placing the gadget, a countdown will start for the projector to confirm the pose you want your clone to take (with which you can get creative). Bullets travel through the clone, making it glitch out, but it will stay active until the base of the gadget is destroyed.

It’s an incredibly versatile gadget, and we’re beyond excited to see what strategies our players will come up with!

Team Ace, Clutch, Flawless, and Thrifty!


Something else the community has suggested was to expand on the messages that show up at the end of rounds. Previously, we only had “Round Won”, “Round Lost“, and “Ace“. With multiple ideas receiving plenty of upvotes in our Discord, we’ve expanded on these messages:

  • Team Ace: Your team wins the round with one kill on each player's name.
  • Clutch: Win the round after at least a 1v2.
  • Flawless: Your team wins the round without anyone dying.
  • Thrifty: Your team wins the round with a total loadout value that is 50% or lower than the total loadout value of the enemies.

Balancing: Incendiary Grenade!

Since we reworked the Incendiary Grenade to be more effective in its spreading, it has become a popular choice for player’s loadouts. However, while the rework was necessary, it has now also become quite powerful. This is why the time an Incendiary Grenade burns has been decreased from 15 seconds to 10 seconds. We considered also lowering the damage, but that would ultimately have been too much of a nerf.

As always, let us know what you think in our Discord, any and all feedback is welcome! Cheers, and see you in the game!

-TF

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