Loading screen - I broke it... And fixed it! ːsteamthumbsupː (If you been wondering on what do I spend my time)
Game changes
Main mission tooltip - I've added main mission tooltip on loading screen. You can also disable it in settings.
Additional missions tooltips - I've added a tooltip that states all additional missions on the map at beginning of level. Also there is a new tooltip with detailed mission description while you are in the mission area. And also counter of completed missions. Special thanks to everybody who gave feedback!
Difficulty - There is now 2 add missions on normal difficulty and 1 on easy. We decided that it was overwhelming to have that many missions initially, so if you believe that you are able to finish all three and get a time chest you can do it on hard dif. (It's quite doable if you have around 60h in game)
Sharks - Some can found that dogs are hard to deal with. But sharks..... That's been a most probable cause of death. So we decided to reduce the damage of sharks everywhere except on arena boss. We still expect you to struggle on boss, but we'll take a deeper look into it soon.
Tutorial improvements - Now tutorial texts react when you do main task instantly. Also a mark for the guy near the tv. Animation of getting gold. Animation of not enough gold on chests. Some text typos. Zoom on mouse scroll. And a few small changes that hopefully will improve tutorial experience!
Bug fixes
Invisible bullets - Yep I found them. Kinda. There was a bug when some bullets from your friends was invisible to some clients. So if you lost some of the bullets, I gathered them all, so you can reach out to me and I'll give them back.
Difficulty UI - I'm not sure if a lot of people noticed it, but difficulty bar did a "small" jump when been changing difficulties before. There's been a mistake in visual part that I've fixed.
Difficulty mark in lobby on client - Sometimes you could see difficulty being normal when it's hard on server, and I believe that I fixed it, so let me know if any of you encounter it's again.
Elites on hard diff - If you've been playing full squad on hard diff you probably encountered a lot of elites. So I set up a minimal time between elites spawn on hard dif. This doesn't affect additional missions or boss.
10 sec wait on second map - If you been falling in water on second map to just awkwardly stand there for 10 sec... Well, not anymore.
Archer crowd ability - If you encountered before that archers E ability doesn't do damage sometimes, I fixed that. Also if it's been inside the floor before it should be better now.
Ui bugs - There's been a UI bug on mission end and also a bug when you teammate is already dead but his bar doesn't show it.
Abilities missile chance 110% - You could encounter it before if you had a lucky dice and any item for abilities missile chance.
Cargo speed - It's been awkwardly slow in multiplayer and now it's fixed. Also base speed is increased.
Small changes
Crystal unlock marker - Now there is a mark in lobby when you can unlock new items
Red missions UI - Now Ui for additional missions turning red if you are outside of the mission zone (Only for Cargo and Turret mission)
Alien text - We've added alien text on items that haven't had it. One day somebody will collect all this jokes
Shake - I've added little camera shake on damage received, let me know if it's too distracting.
+1 on mob kill - Now there is a +1 mark on mission info when you kill and enemy. Looks quite fun in endless mode.
Shark boss colors - On shark boss colors of some attacks and of small sharks are changed to blue to be in all in same color. Trust me, it helps.
F hold - There is now hold text whenever you need to hold.
Mage spheres lasers - Boss mage ability now have additional VFX so you'll at least see what's killed you.