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Ninja SimulatorNewsStepping Back Out of the Shadows
Community

Stepping Back Out of the Shadows

Ninja Simulator · published 27 Apr 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

Beep…

Hello again, Ninjas!

We know it’s been a while - a really long while - since our last update. We owe you an honest apology: we had to step away and put Ninja Simulator on pause for some time. But a few months ago, we returned with renewed energy and a completely fresh vision. Today, we have a ton of exciting updates to share.

Restart

We went back to the drawing board. When we restarted development, we wanted to create something fresh, bold, and most of all fun.

The core concept? We’re taking the tension and thrill of classic stealth games, dropping it into expansive, varied maps, and sprinkling in a heavy dose of roguelike mechanics. We want every single playthrough to feel unique, even if you’re just replaying a mission to earn more rewards.

The Twin Scrolls

At the start of each run, you’ll be presented with two randomized skill sets that will dictate your playstyle. You have to choose one.

Imagine having to choose: do you take the path of the unseen assassin, utilizing "x-ray" vision and traceless stealth kills so you never have to hide a pesky body again? Or do you for example take the path of agility, using double-jumps to scale high walls and vanishing skill to disappear into thin air to snatch high-value resources?

The skill combination will be randomized every time you start a run. You make your choice and pick a set, grab a quest from the main story campaign, and the infiltration begins.

Dynamic maps

While on a mission, you'll also be given smaller, randomized side objectives. In one run, you might earn bonus gold and experience for taking out specific enemy types. In the next, you might be challenged to remain completely undetected from start to finish.

Also the enemies will change - we are experimenting with randomized sets of enemies that you will encounter to make every run feel fresh.

Along the way, you'll also stumble upon mysterious Sacred Statues... but we’ll save that secret for the next devlog!

What’s next?

We are thrilled to be back on this journey with you. Expect regular updates in the coming weeks and months. We have a lot more ground to cover, including deep dives into gameplay mechanics, some more footage and screenshots and intriguing story snippets. Also join our social media channels to take a look at new gameplay footage coming soon:

Facebook - https://www.facebook.com/fRockGame

Twitter - https://twitter.com/tRockGame

Youtube -

And remember to add the game to wishlist - it helps us immensely.

But before we go, we have one more surprise. 

PS. Upcoming Alpha Playtests!

Soon, you’ll have the chance to get your hands on the Ninja Simulator Alpha Build! We want to build this game alongside our community, and your feedback will be vital in shaping its future.

Want to take part? Join our discord server and find the details there:

https://discord.gg/7dQ6hPS3J8

Take care and see you in May!

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Community31 Aug 2026Ninja Simulator playtests extendedHello Ninjas! Quick update for you this time. Playtests Extended Good news - we're extending the playtests until the end of this week (including the weekend), so you've got a bit more time to jump in and explore. Tutorial level removed We've also removed the tutorial quest from the build. This means more of you get to jump straight into Forest Valley, the game's first full level, right from the…Community18 Aug 2026Playtests are now open for everyone!Hello Ninjas! Another month has gone by, so let's catch up, first the big news: Playtests Are Now Open! As you've probably gathered from the title, we're pretty excited to show the game to all of you in playable form. Playtests are now open to everyone. Just press the green button called "Join the Playtest" on the game's store page and you'll be given access. We plan to keep playtests running f…Community7 Jul 2026Progress update & Sacred StatuesProgress Update Hello Ninjas! Over the last month, the team has been working hard in the shadows, so let's catch up! What we did last month: · Full controller support: Sit back, grab your gamepad, and strike from the shadows with newly implemented controller support · New tutorial & first cutscene: We’ve finalized our brand-new tutorial level, featuring the game’s very first cinematic cutscene…