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Orbital Command PlaytestNewsIncremental Build 4/4
Game update

Incremental Build 4/4

Orbital Command Playtest · published 4 Apr 2026, 21:33 UTC

All newsPlayers around this dateRead on Steam

**Mini Map**
* * The Mini Map is Clickable real time representation of the world at a very high level
* The Player can click on the Mini Map as well to have the Player quickly move to that specific location in the System
* Currently supported information on the Mini Map;
* * Where Planets are in their Orbits and the Planet State
* * * Eventually this will show what Planet the next shot will come from
* * Where Enemies are within the System
* * System Alert Locations
* * Star Color and Location
* * Player Location

**Enemy Expense System**
* The Enemies will now periodically attempt to "Spend" their collected Resources
* * How often the System Checks, and the weighting of what is selected, is adjusted by the System Threat Level
* Current Expense Options:
* * Spawn Scavenger/Occupier/Destroyer
* * Spawn Enemy Missile Volley
* * Purchase Planet Satellite
* * Purchase Planet Upgrade

**System Threat**
* The Red Bar in the middle of the screen now represents the **System Threat**
* System Threat is something that is used by the GameState to react to the current state of the System
* System Threat is a sum of the all the spawned Enemies and Occupied Planets Threat Values
* * Enemies add varying amounts of System Threat, based on the Enemy Type, when they are spawned in the System
* * Occupied Planets add a moderate amount of System Threat when created

**Dyson Progress HUD Updates**
* There are now segments on the Dyson Progress Bar (Blue Bar) that corresponds to the level at which Cards are unlocked in the Star Menu

**Score HUD**
* There is now a Score HUD in the upper right of the screen
* This represents the Score, Multiplier, and Progress Precent to next Multiplier Level
* * Multiplier is increased by Enemies or Targets being destroyed by the Player's projectiles, Planet QCPs, Satellites, or a Deployable
* * Multiplier decays over time, at an increased rate at higher levels

**Pause Menu Iteration**
* The Pause Menu has been reorganized and cleaned up visually
* * All the Stats are on the left side in a Tabbed Menu with clickable icons
* * Consumables are on right side on their own

**Bugs and Balance Updates**
* Dyson Delivery Button in Planets has been removed
* Decreased Player Drone base count (5 > 3)
* Increased Player Scanner base count (1 > 2)
* Tuned Charged Missile Speed
* Fixed Recharge/Rebuild Rate bug for Scanner/Drone Stats
* Tuned Target Tier Weighting (Tier 3: 5% Chance | Tier 2: 20% | Tier 1: Fallback)

More from Orbital Command Playtest

Other announcements

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Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…