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Species: UnknownNewsRegular Update v0.17
In-game event

Regular Update v0.17

Species: Unknown · published 19 Mar 2026, 13:04 UTC

All newsPlayers around this dateRead on Steam

Today, we are releasing update 0.17, an intermediate patch like the ones we plan to publish between major roadmap milestones.

This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all players who reported these needs on the studio’s Discord or on the Steam Hub.

Added

  • New “Audio Input Device” option in the Audio settings: allows you to choose which microphone to use directly from within the game.

  • New personal “Blacklist” feature to block players you don’t want to play with

    • Please note that the game uses a peer-to-peer system for both public and private sessions: the session is hosted by the player who creates it. Each player has their own personal blacklist. There are no dedicated multiplayer servers and no global blacklist.

    • Players you have blacklisted will not be able to join the public sessions you create (however, they can still join a session where you are a regular participant, or a private session using a code)

    • You will no longer see public sessions created by players you have blacklisted

    • You can blacklist players you encountered in your last session via Settings > Social

      • If you are currently hosting the session (as captain), they will be immediately kicked

      • Otherwise, they will simply be added to your blacklist

    • When kicking a player from your session as captain (via the Crew Members menu), you can also blacklist them to prevent them from rejoining

    • You can view your personal blacklist and unblock players via Settings > Social

Changed

  • New audio plugin for voice chat

    • Voice chat and mute settings should behave as before, but with improved quality and fewer issues (better detection of audio devices, fewer microphone problems, higher volume)

    • Small change: voice chat is now disabled during scene transitions (black screens)

    • This new plugin also enables the “Audio Input Device” option (see above) and will support upcoming features such as Push-to-Talk and Proximity Chat

  • Updated “Discord/Support” button in the main menu

    • Added a new “Access Support” button in the popup, which opens our “Known Issues & Solutions” document

    • This document provides solutions to common issues (offline mode, audio, performance, etc.) while we continue working on them

Fixed

  • Fixed an issue where ID_007 could sometimes teleport into the shuttle after the door was closed

  • Fixed an issue where clients could sometimes throw objects less far than the host

  • Fixed an issue where the wrong line could sometimes be highlighted in the shop menu

  • Fixed an issue where menu music could disappear after lowering and then increasing the master volume

Known Issues

If you encounter any issues, please check our Known Issues & Solutions page for potential fixes.

Thank you for your support and engagement around our devlogs

Sharing (even modestly) the day-to-day development of the game seems to resonate with you, and we are very happy about it. If you would like to see more behind-the-scenes content, let us know in the comments what you would like to discover. I would be happy to start integrating more photos of different development stages into my routine.

On this picture, Lohan is hunting for multiplayers issues, simulating plural players on his own machine

Guilhem (Game & UX Designer) supervising UI Design

Nola (Production Director) and Jeremy (Lead Dev)

Thank you for your suggestions

Your feedback on Discord is incredibly valuable. Thank you to everyone who takes the time to write to us, report issues, share screenshots, or suggest improvements. Even if we cannot respond to everything, we do read everything, and we move forward as quickly as possible with the team we have.

If you haven’t had the chance to leave a Steam review yet, now might be a good time to do so. By leaving a review, you help the game gain visibility among players who haven’t discovered our work yet.

You can leave your review directly on the game’s Steam page below.

Thank you again for your support, your patience, and your trust. We will keep moving forward, step by step.

Au revoir,

The Species: Unknown team at WanadevStudio.

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